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Modded#4,430

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 9m ago

weekly wipes vanillamoddedoxide
players now0of 50 slots
7-day average0peak 4
rank#4,430top 20% · #1509 in EU
last wipe · restocked6d agoweekly schedule
next wipe · restock21hFri 16 Oct, 08:32 UTC

Players

AveragePeak
00.511.5212:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 08:32 UTC, in 21h. Its weekly schedule tag · low confidence

6.7 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 2

Coming wipes

  1. 21hFri 16 Oct, 08:32 UTC
  2. 7d 21hFri 23 Oct, 08:32 UTC
  3. 14d 21hFri 30 Oct, 08:32 UTC
  4. 21d 7hThu 5 Nov, 19:00 UTCFW
  5. 21d 21hFri 6 Nov, 08:32 UTC
  6. 28d 21hFri 13 Nov, 08:32 UTC
  7. 35d 21hFri 20 Nov, 08:32 UTC
  8. 42d 21hFri 27 Nov, 08:32 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:32 UTC6d ago 4 – running 0
Fri 2 Oct, 15:35 UTC12d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC20d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC20d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC22d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC31d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on RYZE PROJECT?

Here are the tags RYZE PROJECT lists, which the game's browser uses: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^w (Weekly): A wipe each week; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): The server browser lists it under Europe. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does RYZE PROJECT appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RYZE PROJECT are: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules & map

What map is in play on RYZE PROJECT?

A procedural map, size 3,650 with seed 1988292877, generated by the game, is what RYZE PROJECT runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does RYZE PROJECT enforce, and what settings does it run?

The name of RYZE PROJECT gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find RYZE PROJECT?

With its EU tag, RYZE PROJECT lists in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 65.109.115.184:20820.

How reliable is RYZE PROJECT, and is it online now?

The shelves show RYZE PROJECT in stock and online right now. The uptime counter points to a restart about 5 hours ago. 160 of 168 hours online over the last 7 full days, or 95% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

How well does RYZE PROJECT perform?

Over the last 48 hours the average server fps was 167, with a low of 20. Up to 73,979 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 2,666 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does RYZE PROJECT run?

On Linux, RYZE PROJECT is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

What is RYZE PROJECT's rank among Rust servers?

The last seven days of player hours place RYZE PROJECT at #4,430, in the top 20% of all ranked servers and #1,509 in Europe.

Is RYZE PROJECT busy at the moment?

RYZE PROJECT is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 4. The last 48 hours peaked at 15:00 UTC, when it averaged 1 players.

Wipe schedule

When does RYZE PROJECT wipe?

Too few wipes of RYZE PROJECT are recorded to confirm its schedule, so its tag decides the prediction. It is due to wipe next on Friday 16 October at 08:32 UTC. The world it has now started 6 days 1 hours ago. A weekly wipe schedule is published in its tags.

What happens on RYZE PROJECT on wipe day?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe was at its largest 7 hours after the wipe. Until the next wipe, in 25% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2 in the wipes that did not hold.

How to join

What is the way to join RYZE PROJECT?

Press F1 in Rust to bring up the console and enter client.connect 65.109.115.184:20820. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/nbB3pn2X for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe each week.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.