Fusion 3.64 (test)
Online 64.74.161.94:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 23h. The force wipe · high confidence
Coming wipes
- 22d 23hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW12d ago | 1 | – | running | 0 |
| Wed 30 Sep, 01:39 UTC13d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Fusion 3.64 (test)?
gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The cap is 30; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): It runs on build 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^e (Minigames): Minigames, including arenas, Bedwars and parkour; ^p (PvE): PvP is off; the world does the killing; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Fusion 3.64 (test) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Fusion 3.64 (test) in?
These Rust Vending Machine lists include Fusion 3.64 (test): Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
What map is in play on Fusion 3.64 (test)?
The map on Fusion 3.64 (test) is procedural, size 4,500 with seed 138020313, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Fusion 3.64 (test) enforce, and what settings does it run?
The name of Fusion 3.64 (test) gives no gather rate. The group limit is 8 players, the game's default. You play minigames & battle royale, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
About the server
Where can you find Fusion 3.64 (test)?
No region is published by Fusion 3.64 (test). Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 64.74.161.94:28015.
How reliable is Fusion 3.64 (test), and is it online now?
Open for trade right now: Fusion 3.64 (test) is online. Its uptime figure puts the last restart at roughly 1 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 18 September 2026.
Is Fusion 3.64 (test) lag-free?
The 48-hour average for server fps is 106, and the floor was 77. The entity count reached 183,313: that includes buildings, deployables and everything else. The highest memory reading was 5,297 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is Fusion 3.64 (test) running?
On Windows, Fusion 3.64 (test) is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is Fusion 3.64 (test)'s rank among Rust servers?
Over the last seven days Fusion 3.64 (test) ranks #7,243 on player hours, among the top 32% of all ranked servers.
What is the current player count on Fusion 3.64 (test)?
Right now 30 slots in Fusion 3.64 (test) hold 0 players. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Wipe schedule
On what schedule does Fusion 3.64 (test) wipe?
The force wipe is the only wipe at Fusion 3.64 (test), once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 1 hours ago. Wipes once a month are what its tags show.
How does Fusion 3.64 (test) handle wipe day?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
How to join
What is the way to join Fusion 3.64 (test)?
In the Rust console (F1), type client.connect 64.74.161.94:28015. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://fusion364.wixsite.com/rust for its website.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^m,^e,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^e
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
