A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC8d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC15d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC16d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on A Dev Shockbyte Server?
gmrust (Game mode): The standard survival game mode; mp16 (Max players): Room for 16; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what A Dev Shockbyte Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does A Dev Shockbyte Server appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature A Dev Shockbyte Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on A Dev Shockbyte Server?
A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does A Dev Shockbyte Server enforce, and what settings does it run?
The name of A Dev Shockbyte Server gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is off.
About the server
What location is A Dev Shockbyte Server in?
No region is published by A Dev Shockbyte Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 64.58.124.176:21253.
What is the uptime like on A Dev Shockbyte Server?
No stock at present: A Dev Shockbyte Server is offline, last seen 7 days 14 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 23 September 2026.
What Rust version does A Dev Shockbyte Server run?
The setup: A Dev Shockbyte Server on Linux, Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
Where does A Dev Shockbyte Server sit in the rankings?
Over the last seven days A Dev Shockbyte Server ranks #15,919 on player hours, among the top 72% of all ranked servers.
What is the current player count on A Dev Shockbyte Server?
Current status for A Dev Shockbyte Server: offline, last seen 7 days 14 hours ago.
Wipe schedule
How often does A Dev Shockbyte Server wipe?
No next wipe can be predicted for A Dev Shockbyte Server, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 8 days 18 hours ago it made the world it is using now.
What happens on A Dev Shockbyte Server on wipe day?
At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 1 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. By day 2 the crowd had dropped below half in the wipes that failed to hold.
Join the server
What is the way to join A Dev Shockbyte Server?
Press F1 in Rust to bring up the console and enter client.connect 64.58.124.176:21253. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp16
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.