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Modded#5,992

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Online NA 64.40.8.9:28021 checked 8m ago

weekly wipes moddedcarbon
players now0of 1000 slots
7-day average0peak 20
rank#5,992top 27% · #990 in NA
last wipe · restocked12d agoweekly schedule
next wipe · restock1d 11hThu 15 Oct, 17:53 UTC

Players

AveragePeak
0510152007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:53 UTC, in 1d 11h. Its weekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 1d 11hThu 15 Oct, 17:53 UTC
  2. 8d 11hThu 22 Oct, 17:53 UTC
  3. 15d 11hThu 29 Oct, 17:53 UTC
  4. 22d 12hThu 5 Nov, 19:00 UTCFW
  5. 29d 11hThu 12 Nov, 17:53 UTC
  6. 36d 11hThu 19 Nov, 17:53 UTC
  7. 43d 11hThu 26 Nov, 17:53 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): The cap is 1,000; ts100 (Group limit): 100 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): It runs on build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^d (Combat training): Practice your aim and PvP; the loot comes supplied; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is where the server browser files it is what [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers, Rust aim training servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: IFN.GG.

What rules does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames enforce, and what settings does it run?

There is no gather rate in the name [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. The group size is capped at 100 players. You play combat training, loot handed out for aim and PvP practice. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC is on.

Server details

Where can you find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

With its NA tag, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 64.40.8.9:28021.

What is the uptime like on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Open for trade right now: [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is online. Its uptime figure puts the last restart at roughly 12 days 10 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lag-free?

Server fps over the last 48 hours averaged 30 and never dropped below 30. At its peak it held 4,862 entities, counting buildings, deployables and all else in the world. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames running?

The setup: [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on Linux, Rust network protocol 2634 and build 166494. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's rank among Rust servers?

The last seven days of player hours place [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames at #5,992, in the top 27% of all ranked servers and #990 in North America.

How many players are on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames right now?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is carrying 0 players on 1,000 slots at the moment. It peaked at 20 this week, and the average was 0. The last 48 hours peaked at 19:00 UTC, when it averaged 6 players.

Wipe info

On what schedule does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe?

Too few wipes of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames are recorded to confirm its schedule, so its tag decides the prediction. Due on Thursday 15 October at 17:53 UTC: its next wipe. It has been running its current world since 12 days 12 hours ago. The tags list a wipe every week.

What happens on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 4 hours after the wipe.

Join the server

What steps do you take to join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Open Rust and press F1 for the console, then type client.connect 64.40.8.9:28021. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://icefuse.com/.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^w,^d,NA,gmrust,cs166494,ts100

Game

gmrust
Game mode Survival as standard Rust plays.
mp1000
Max players The cap is 1,000.
ts100
Group limit 100 is the team ceiling.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build It runs on build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^d
Combat training Practice your aim and PvP; the loot comes supplied.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America North America is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.