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Rust Vending Machine 64,060playing
Modded#6,077

Atlas - Maps Preview

Online 64.40.8.251:28140 checked 7m ago

moddedoxide
players now0of 50 slots
7-day average0peak 2
rank#6,077top 27%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW12d ago 2 – running 0
Thu 1 Oct, 06:21 UTC13d ago 2 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Atlas - Maps Preview?

gmvanilla (Game mode): Unmodified survival play; mp50 (Max players): 50 player slots; ts100 (Group limit): A team holds 100 at most; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Atlas - Maps Preview tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Atlas - Maps Preview in?

These Rust Vending Machine lists include Atlas - Maps Preview: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on Atlas - Maps Preview?

The map on Atlas - Maps Preview is procedural, size 5,000 with seed 1, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Atlas - Maps Preview enforce, and what settings does it run?

There is no gather rate in the name Atlas - Maps Preview. The player cap for a group is 100. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What location is Atlas - Maps Preview in?

There is no region listed for Atlas - Maps Preview. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 64.40.8.251:28140.

How stable is Atlas - Maps Preview, and is it currently online?

The shelves show Atlas - Maps Preview in stock and online right now. By its own uptime report, the last restart was about 3 days 19 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 28 September 2026.

How well does Atlas - Maps Preview perform?

The 48-hour average for server fps is 47, and the floor was 20. Up to 168,608 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 2,907 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What version does Atlas - Maps Preview use?

The setup: Atlas - Maps Preview on Linux, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does Atlas - Maps Preview compare to other Rust servers in the rankings?

Over the last seven days Atlas - Maps Preview ranks #6,077 on player hours, among the top 27% of all ranked servers.

Is Atlas - Maps Preview busy at the moment?

You will find 0 players filling 50 slots in Atlas - Maps Preview as things stand. The seven-day average is 0, and the busiest point reached 2.

Wipe schedule

When does Atlas - Maps Preview wipe?

The wipes of Atlas - Maps Preview on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 12 days 17 hours ago.

What can you expect on Atlas - Maps Preview when wipe day comes?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 10 hours after it began, the crowd peaked.

How to join

What is the way to join Atlas - Maps Preview?

In the Rust console (F1), type client.connect 64.40.8.251:28140. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://store.atlasrust.com/store/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts100,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp50
Max players 50 player slots.
ts100
Group limit A team holds 100 at most.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.