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Modded#796

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 7m ago

moddedcarbon
players now0of 250 slots
7-day average22peak 97
rank#796top 4%
no wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
next wipe · restock–resets, no wipes

Players

AveragePeak
02040608010:0018:0002:0010:0018:0002:00

Hourly average and peak, UTC.

Server performance

01020304010:0018:0002:0010:0018:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:07 UTC17h ago – – – 7
Mon 12 Oct, 10:00 UTC1d ago – – – 0
Sat 10 Oct, 09:59 UTC3d ago – – – 10
Sat 10 Oct, 06:04 UTC3d ago – – – 4
Sat 10 Oct, 01:27 UTC4d ago – – – 0
Sat 10 Oct, 01:13 UTC4d ago – – – 3
Sat 10 Oct, 00:50 UTC4d ago – – – 3
Sat 10 Oct, 00:38 UTC4d ago – – – 2
Sat 10 Oct, 00:27 UTC4d ago – – – 7
Sat 10 Oct, 00:15 UTC4d ago – – – 33
Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on UKN.GG - US Training Grounds - Main?

The server browser reads these tags that UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): Room for 250; ts500 (Group limit): Teams cap at 500; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot comes supplied; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who operates UKN.GG - US Training Grounds - Main?

UKN.GG - US Training Grounds - Main and 14 other servers we track publish a ukn.gg hostname, so one operator most likely runs them.

Where does UKN.GG - US Training Grounds - Main appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include UKN.GG - US Training Grounds - Main: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

Settings and rules

Which map is currently on UKN.GG - US Training Grounds - Main?

A procedural map, size 6,000 with seed 1337, generated by the game, is what UKN.GG - US Training Grounds - Main runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Main?

There is no gather rate in the name UKN.GG - US Training Grounds - Main. 500 players is the most a group can take. You play minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server info

What location is UKN.GG - US Training Grounds - Main in?

Without a region tag, UKN.GG - US Training Grounds - Main's name still points to North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 64.40.8.152:28014.

How stable is UKN.GG - US Training Grounds - Main, and is it currently online?

Open for trade right now: UKN.GG - US Training Grounds - Main is online. The uptime counter points to a restart about 15 hours ago. Across the last 7 days, it was available for 140 of 168 hours, or 83% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on UKN.GG - US Training Grounds - Main?

The 48-hour average for server fps is 29, and the floor was 20. At its peak it held 4,411 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,848 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does UKN.GG - US Training Grounds - Main use?

The setup: UKN.GG - US Training Grounds - Main on Windows, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does UKN.GG - US Training Grounds - Main compare to other Rust servers in the rankings?

The last seven days of player hours place UKN.GG - US Training Grounds - Main at #796, in the top 4% of all ranked servers.

Is UKN.GG - US Training Grounds - Main busy at the moment?

Right now 250 slots in UKN.GG - US Training Grounds - Main hold 0 players. The seven-day average is 22, and the busiest point reached 97. Its busiest point in the last 48 hours was 01:00 UTC, averaging 42 players.

Wipe details

On what schedule does UKN.GG - US Training Grounds - Main wipe?

No wipe schedule is kept for UKN.GG - US Training Grounds - Main: it starts a new world every few hours, and those resets are not counted as wipes.

Join the server

What steps do you take to join UKN.GG - US Training Grounds - Main?

Open Rust and press F1 for the console, then type client.connect 64.40.8.152:28014. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players Room for 250.
ts500
Group limit Teams cap at 500.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot comes supplied.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.