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Modded#15,919

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1

Offline 62.93.164.247:28015 checked 3d ago

2x moddedoxide
players now0of 20 slots
7-day average0peak –
rank#15,919top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?

gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Room for 20; ts100 (Group limit): 100 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 are: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules & map

Which settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?

Its name shows a 2x gather rate for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. The player cap for a group is 100. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 in?

You will find no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 62.93.164.247:28015.

What is the uptime like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 is not in stock, last seen 3 days ago. 24 of 144 hours online over the last 6 full days, or 17% uptime. Its first record on Rust Vending Machine is dated 7 October 2026.

What Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 run?

The setup: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 on Windows, Rust network protocol 2634 and build 166494. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 sit in the rankings?

The last seven days of player hours place PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 at #15,919, in the top 72% of all ranked servers.

How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 right now?

Current status for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1: offline, last seen 3 days ago. The past week gives an average of 0 players.

Wipe info

How often does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 wipe?

There are not yet enough recorded wipes from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 17 hours ago it made the world it is using now.

Getting in

What steps do you take to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?

In the Rust console (F1), type client.connect 62.93.164.247:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Room for 20.
ts100
Group limit 100 is the team ceiling.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.