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Modded#13,538

Test

Online EU 62.122.215.125:28035 checked 9m ago

moddedoxide
players now0of 300 slots
7-day average0peak 1
rank#13,538top 61% · #2361 in EU
last wipe · restocked4d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC4d ago 0 – running 0
Fri 9 Oct, 15:10 UTC5d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW13d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC16d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC28d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on Test?

The server browser reads these tags that Test publishes: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): Room for 300; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): It runs on build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser lists it under Europe. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Test appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Test are: EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

Which map is currently on Test?

A procedural map, size 4,500 with seed 1337, generated by the game, is what Test runs. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.

What rules does Test enforce, and what settings does it run?

The name of Test gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is disabled.

Server info

What location is Test in?

With its EU tag, Test lists in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 62.122.215.125:28035.

How reliable is Test, and is it online now?

Open for trade right now: Test is online. The uptime counter points to a restart about 2 minutes ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

Is Test lag-free?

The 48-hour average for server fps is 216, and the floor was 35. Up to 23,872 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 3,096 MB. What players call lag comes from low fps and an entity count on the rise.

What version does Test use?

The setup: Test on Windows, Rust network protocol 2634 and build 166494. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Test sit in the rankings?

For player hours over the last seven days, Test is #13,538 across all ranked servers, in the top 61%, and #2,361 in Europe.

How many players are on Test right now?

Test is carrying 0 players on 300 slots at the moment. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.

Wipe schedule

When does Test wipe?

No next wipe can be predicted for Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 4 days 10 hours ago it made the world it is using now.

How does Test handle wipe day?

At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 0 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 1.

How to join

What is the way to join Test?

In the Rust console (F1), type client.connect 62.122.215.125:28035. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,EU,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players Room for 300.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build It runs on build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.