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Rust Vending Machine 46,392playing
Community#15,923

Matt's Rust

Online 54.39.51.107:30000 checked 8m ago

players now0of 40 slots
7-day average0peak –
rank#15,923top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 336 on average
A2142/ 200 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 326 on average
A3478/ 475 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 318 on average
B1128/ 200 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 296 on average
B226/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Matt's Rust?

gmrust (Game mode): The standard survival game mode; mp40 (Max players): The cap is 40; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166494 (Build): Game build: 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank is what Matt's Rust tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Matt's Rust in?

The Rust Vending Machine lists that feature Matt's Rust are: Community Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Matt's Rust?

The map on Matt's Rust is procedural, size 3,000 with seed 1679882896, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on Matt's Rust?

No gather rate is given in the name of Matt's Rust. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Community section of the server browser, as a community server. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Matt's Rust?

You will find no region published for Matt's Rust. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 54.39.51.107:30000.

What is the uptime like on Matt's Rust?

The shelves show Matt's Rust in stock and online right now. The uptime counter points to a restart about 12 days 20 hours ago. Over 7 full days, the shelves were stocked for 144 of 168 hours (86%). The first sighting of it on Rust Vending Machine was 2 October 2026.

Is Matt's Rust lag-free?

Over the last 48 hours the average server fps was 180, with a low of 155. Up to 45,993 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 3,113 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Matt's Rust run?

The setup: Matt's Rust on Linux, Rust network protocol 2634 and build 166494. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does Matt's Rust compare to other Rust servers in the rankings?

The last seven days of player hours place Matt's Rust at #15,923, in the top 72% of all ranked servers.

Is Matt's Rust busy at the moment?

Right now 40 slots in Matt's Rust hold 0 players. The seven-day average stands at 0 players.

Wipe schedule

How often does Matt's Rust wipe?

The wipes of Matt's Rust on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 12 days 22 hours ago.

Getting in

What is the way to join Matt's Rust?

In the Rust console (F1), type client.connect 54.39.51.107:30000. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players The cap is 40.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166494
Build Game build: 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.