US Testing Server
Online NA 54.39.102.131:22015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:30 UTC5h ago | – | – | running | 0 |
| Wed 14 Oct, 15:30 UTC21h ago | – | – | – | 0 |
| Tue 13 Oct, 23:30 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 01:51 UTC2d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC18d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC18d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on US Testing Server?
Here are the tags US Testing Server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp0 (Max players): The cap is 0; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): It runs on build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): The server browser lists it under North America. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find US Testing Server in?
These Rust Vending Machine lists include US Testing Server: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
What map is in play on US Testing Server?
A procedural map, size 1,024 with seed 1337, generated by the game, is what US Testing Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: CraggyIsland.
What rules does US Testing Server enforce, and what settings does it run?
The name of US Testing Server gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.
Server details
What is the location of US Testing Server?
The NA tag places US Testing Server in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 54.39.102.131:22015.
How stable is US Testing Server, and is it currently online?
The shelves show US Testing Server in stock and online right now. Its uptime figure puts the last restart at roughly 58 minutes ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 26 September 2026.
Is US Testing Server lag-free?
Server fps over the last 48 hours averaged 20 and never dropped below 20. The entity count reached 2,885: that includes buildings, deployables and everything else. The highest memory reading was 721 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does US Testing Server use?
The setup: US Testing Server on Windows, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
Where does US Testing Server sit in the rankings?
For player hours over the last seven days, US Testing Server is #15,874 across all ranked servers, in the top 72%, and #1,541 in North America.
What is the current player count on US Testing Server?
US Testing Server is holding 0 players at the moment. The past week gives an average of 0 players.
Wipe details
When does US Testing Server wipe?
Because US Testing Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 5 hours ago.
What can you expect on US Testing Server when wipe day comes?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.
Join the server
What is the way to join US Testing Server?
Open Rust and press F1 for the console, then type client.connect 54.39.102.131:22015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.