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Modded#15,918

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 12m ago

moddedcarbon
players now0of 2 slots
7-day average0peak –
rank#15,918top 72%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC4d ago 0 – running 0
Sat 19 Sep, 17:27 UTC25d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?

gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): The cap is 2; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon is what NON-PRODUCTION Pocket Mines Feasibility tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does NON-PRODUCTION Pocket Mines Feasibility appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is currently on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does NON-PRODUCTION Pocket Mines Feasibility enforce, and what settings does it run?

No gather rate is given in the name of NON-PRODUCTION Pocket Mines Feasibility. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find NON-PRODUCTION Pocket Mines Feasibility?

You will find no region published for NON-PRODUCTION Pocket Mines Feasibility. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 51.91.74.194:25570.

What is the uptime like on NON-PRODUCTION Pocket Mines Feasibility?

The shelves show NON-PRODUCTION Pocket Mines Feasibility in stock and online right now. By its own uptime report, the last restart was about 4 days 10 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 13 September 2026.

Is NON-PRODUCTION Pocket Mines Feasibility lag-free?

Server fps over the last 48 hours averaged 237 and never dropped below 232. The entity count reached 14,091: that includes buildings, deployables and everything else. At most it drew 2,062 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is NON-PRODUCTION Pocket Mines Feasibility running?

On Linux, NON-PRODUCTION Pocket Mines Feasibility is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does NON-PRODUCTION Pocket Mines Feasibility compare to other Rust servers in the rankings?

The last seven days of player hours place NON-PRODUCTION Pocket Mines Feasibility at #15,918, in the top 72% of all ranked servers.

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?

Right now 2 slots in NON-PRODUCTION Pocket Mines Feasibility hold 0 players. Over the last seven days you would have seen 0 players on average.

Wipe schedule

When does NON-PRODUCTION Pocket Mines Feasibility wipe?

The wipes of NON-PRODUCTION Pocket Mines Feasibility on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 12 hours ago it made the world it is using now.

What happens on NON-PRODUCTION Pocket Mines Feasibility on wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

How to join

What steps do you take to join NON-PRODUCTION Pocket Mines Feasibility?

Open Rust and press F1 for the console, then type client.connect 51.91.74.194:25570. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp2
Max players The cap is 2.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.