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Modded#9,437

Dev-The Walking Life

Online 51.91.234.88:21650 checked 9m ago

moddedoxide
players now0of 50 slots
7-day average0peak 2
rank#9,437top 42%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Dev-The Walking Life?

Here are the tags Dev-The Walking Life lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Dev-The Walking Life in?

The Rust Vending Machine lists that feature Dev-The Walking Life are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Dev-The Walking Life?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Dev-The Walking Life?

There is no gather rate in the name Dev-The Walking Life. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Dev-The Walking Life?

No region is published by Dev-The Walking Life. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 51.91.234.88:21650.

What is the uptime like on Dev-The Walking Life?

Open for trade right now: Dev-The Walking Life is online. Its uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 2 October 2026.

Is Dev-The Walking Life lag-free?

Over the last 48 hours the average server fps was 30, with a low of 29. At its peak it held 215,715 entities, counting buildings, deployables and all else in the world. At most it drew 4,780 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What version does Dev-The Walking Life use?

On Linux, Dev-The Walking Life is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Dev-The Walking Life's rank among Rust servers?

The last seven days of player hours place Dev-The Walking Life at #9,437, in the top 42% of all ranked servers.

Is Dev-The Walking Life busy at the moment?

Dev-The Walking Life is carrying 0 players on 50 slots at the moment. It peaked at 2 this week, and the average was 0.

Wipe details

How often does Dev-The Walking Life wipe?

Too few wipes of Dev-The Walking Life are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 7 days ago.

What happens on Dev-The Walking Life on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What is the way to join Dev-The Walking Life?

In the Rust console (F1), type client.connect 51.91.234.88:21650. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Room for 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.