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Rust Vending Machine 42,193playing
Modded#15,915

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 11d ago

quad moddedoxidesoftcore
players now0of 10 slots
7-day average0peak –
rank#15,915top 69%
last wipe · restocked40d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, and #637 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
wuduan server 122.225.117.122:28016 quad · 1 on average
B10/ 20 players
Community
[EA] Softcore 1 43.239.138.85:28016 quad · monthly · 120 on average
B2103/ 350 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on 4Netplayers.The.special.forces?

The server browser reads these tags that 4Netplayers.The.special.forces publishes: gmsoftcore (Game mode): A softer ruleset: softcore; mp10 (Max players): 10 player slots; ts4 (Group limit): A team holds 4 at most; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers.The.special.forces in?

These Rust Vending Machine lists include 4Netplayers.The.special.forces: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Settings and rules

Which map is currently on 4Netplayers.The.special.forces?

The map on 4Netplayers.The.special.forces is procedural, size 4,500 with seed 1382625960, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on 4Netplayers.The.special.forces?

No gather rate is given in the name of 4Netplayers.The.special.forces. The limit is 4 players per group (quad). This server runs softcore, Facepunch's easier option, with part of your loot kept. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of 4Netplayers.The.special.forces?

No region is published by 4Netplayers.The.special.forces. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 51.89.152.8:32600.

How reliable is 4Netplayers.The.special.forces, and is it online now?

Right now 4Netplayers.The.special.forces is not in stock, last seen 11 days 23 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 15 September 2026.

What version does 4Netplayers.The.special.forces use?

On Linux, 4Netplayers.The.special.forces is running Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does 4Netplayers.The.special.forces sit in the rankings?

Over the last seven days 4Netplayers.The.special.forces ranks #15,915 on player hours, among the top 69% of all ranked servers. It ranks #637 among quad servers.

What is the current player count on 4Netplayers.The.special.forces?

At the moment 4Netplayers.The.special.forces is offline, with a last sighting 11 days 23 hours ago.

Wipe schedule

When does 4Netplayers.The.special.forces wipe?

There are not yet enough recorded wipes from 4Netplayers.The.special.forces to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 40 days 3 hours ago.

Getting in

What steps do you take to join 4Netplayers.The.special.forces?

In the Rust console (F1), type client.connect 51.89.152.8:32600. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode A softer ruleset: softcore.
mp10
Max players 10 player slots.
ts4
Group limit A team holds 4 at most.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.