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Modded#15,478

Rusty Zombie 4Netplayers

Offline 51.83.238.216:29200 checked 26d ago

quad moddedoxidesoftcore
players now0of 10 slots
7-day average0peak –
rank#15,478top 70%
last wipe · restocked40d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
[EA] Softcore 1 43.239.138.85:28016 quad · monthly · 117 on average
B168/ 350 players
On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Rusty Zombie 4Netplayers?

The server browser reads these tags that Rusty Zombie 4Netplayers publishes: gmsoftcore (Game mode): A softer ruleset: softcore; mp10 (Max players): Room for 10; ts4 (Group limit): 4 is the team ceiling; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^s (Softcore): Softcore: die and you keep some of your inventory; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Rusty Zombie 4Netplayers in?

These Rust Vending Machine lists include Rusty Zombie 4Netplayers: Modded Rust servers and Rust zombie servers. It shows under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

Rules & map

Which map is currently on Rusty Zombie 4Netplayers?

Rusty Zombie 4Netplayers runs a procedural map of size 4,500 with seed 526772873, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on Rusty Zombie 4Netplayers?

No gather rate is given in the name of Rusty Zombie 4Netplayers. You can have 4 players at most in a quad group. This server runs softcore, Facepunch's easier option, with part of your loot kept. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What location is Rusty Zombie 4Netplayers in?

No region is published by Rusty Zombie 4Netplayers. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 51.83.238.216:29200.

What is the uptime like on Rusty Zombie 4Netplayers?

No stock on Rusty Zombie 4Netplayers at the moment, last seen 26 days 9 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 13 September 2026.

Which Rust build is Rusty Zombie 4Netplayers running?

The setup: Rusty Zombie 4Netplayers on Linux, Rust network protocol 2633 and build 164530. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Rusty Zombie 4Netplayers's rank among Rust servers?

Over the last seven days Rusty Zombie 4Netplayers ranks #15,478 on player hours, among the top 70% of all ranked servers. In the quad category, it holds #616.

Is Rusty Zombie 4Netplayers busy at the moment?

You will find Rusty Zombie 4Netplayers offline right now; its last sighting was 26 days 9 hours ago.

Wipe schedule

On what schedule does Rusty Zombie 4Netplayers wipe?

Too few wipes of Rusty Zombie 4Netplayers are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 40 days 13 hours ago it made the world it is using now.

How to join

What is the way to join Rusty Zombie 4Netplayers?

Open Rust and press F1 for the console, then type client.connect 51.83.238.216:29200. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode A softer ruleset: softcore.
mp10
Max players Room for 10.
ts4
Group limit 4 is the team ceiling.
v2633
Protocol Protocol 2633: your game must match to get in.
cs164530
Build Build 164530.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Difficulty

^s
Softcore Softcore: die and you keep some of your inventory.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.