Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #453 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on Rust @ ServerProject.net?
gmrust (Game mode): Rust survival, the standard way; mp500 (Max players): Room for 500; ts4 (Group limit): A team holds 4 at most; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what Rust @ ServerProject.net tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find Rust @ ServerProject.net in?
These Rust Vending Machine lists include Rust @ ServerProject.net: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Rules & map
Which map is currently on Rust @ ServerProject.net?
A procedural map, size 3,000 with seed 11124, generated by the game, is what Rust @ ServerProject.net runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Rust @ ServerProject.net?
There is no gather rate in the name Rust @ ServerProject.net. You can have 4 players at most in a quad group. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server details
What location is Rust @ ServerProject.net in?
You will find no region published for Rust @ ServerProject.net. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 51.83.172.143:29028.
What is the uptime like on Rust @ ServerProject.net?
You can grab Rust @ ServerProject.net: it is online as we speak. Its uptime figure puts the last restart at roughly 21 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
What is the performance like on Rust @ ServerProject.net?
Server fps over the last 48 hours averaged 60 and never dropped below 60. At its peak it held 50,606 entities, counting buildings, deployables and all else in the world. The highest memory reading was 1,852 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does Rust @ ServerProject.net use?
On Linux, Rust @ ServerProject.net is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.
Live players
What is Rust @ ServerProject.net's rank among Rust servers?
Over the last seven days Rust @ ServerProject.net ranks #8,237 on player hours, among the top 37% of all ranked servers. It ranks #453 among quad servers.
How many players are on Rust @ ServerProject.net right now?
Right now 500 slots in Rust @ ServerProject.net hold 0 players. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Wipe info
How often does Rust @ ServerProject.net wipe?
Too few wipes of Rust @ ServerProject.net are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 3 days 13 hours ago.
What happens on Rust @ ServerProject.net on wipe day?
At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Join the server
What steps do you take to join Rust @ ServerProject.net?
Open Rust and press F1 for the console, then type client.connect 51.83.172.143:29028. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://ServerProject.net/en for its website.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp500
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.