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Rust Vending Machine 85,743playing
Modded#15,903

Rust @ ServerProject.net

Offline 51.83.172.143:29004 checked 1d ago

quad moddedoxide
players now0of 30 slots
7-day average0peak –
rank#15,903top 72%
last wipe · restocked31d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123419:0020:00

Hourly average and peak, UTC.

Server performance

02040608019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Rust @ ServerProject.net?

Here are the tags Rust @ ServerProject.net lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp30 (Max players): The cap is 30; ts4 (Group limit): Teams cap at 4; v2633 (Protocol): Protocol 2633: your game must match to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Rust @ ServerProject.net appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Rust @ ServerProject.net are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Map and rules

What map is in play on Rust @ ServerProject.net?

A procedural map, size 3,000 with seed 11124, generated by the game, is what Rust @ ServerProject.net runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Rust @ ServerProject.net enforce, and what settings does it run?

The name of Rust @ ServerProject.net gives no gather rate. You can have 4 players at most in a quad group. You play survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server info

What is the location of Rust @ ServerProject.net?

You will find no region published for Rust @ ServerProject.net. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 51.83.172.143:29004.

What is the uptime like on Rust @ ServerProject.net?

No stock at present: Rust @ ServerProject.net is offline, last seen 46 hours ago. By its own uptime report, the last restart was about 15 hours ago. 141 of 168 hours online over the last 7 full days, or 84% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does Rust @ ServerProject.net perform?

Server fps over the last 48 hours averaged 60 and never dropped below 60. At its peak it held 49,786 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,318 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Rust @ ServerProject.net run?

The setup: Rust @ ServerProject.net on Linux, Rust network protocol 2633 and build 163794. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does Rust @ ServerProject.net sit in the rankings?

The last seven days of player hours place Rust @ ServerProject.net at #15,903, in the top 72% of all ranked servers. In the quad category, it holds #629.

How many players are on Rust @ ServerProject.net right now?

Current status for Rust @ ServerProject.net: offline, last seen 46 hours ago. The seven-day average stands at 0 players.

Wipe schedule

When does Rust @ ServerProject.net wipe?

There are not yet enough recorded wipes from Rust @ ServerProject.net to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 31 days 5 hours ago it made the world it is using now.

How to join

What steps do you take to join Rust @ ServerProject.net?

Open Rust and press F1 for the console, then type client.connect 51.83.172.143:29004. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://ServerProject.net/en for its website.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp30
Max players The cap is 30.
ts4
Group limit Teams cap at 4.
v2633
Protocol Protocol 2633: your game must match to get in.
cs163794
Build Build 163794.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.