Project Fallout 2x - In Development
Online 51.81.49.81:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 16:41 UTC3d ago | 1 | – | running | 1 |
| Sat 10 Oct, 19:51 UTC4d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC23d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC24d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Project Fallout 2x - In Development?
gmrust (Game mode): The standard survival game mode; mp125 (Max players): The cap is 125; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): It runs on build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Rust premium is required here is what Project Fallout 2x - In Development tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Project Fallout 2x - In Development in?
These Rust Vending Machine lists include Project Fallout 2x - In Development: 2x Rust servers and Modded Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Settings and rules
What map is in play on Project Fallout 2x - In Development?
Generated by the game, the map on Project Fallout 2x - In Development is procedural.
What rules does Project Fallout 2x - In Development enforce, and what settings does it run?
The name of Project Fallout 2x - In Development gives 2x gather. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. Rust premium is required here. VAC, Valve's anti-cheat, is enabled.
Server info
What location is Project Fallout 2x - In Development in?
You will find no region published for Project Fallout 2x - In Development. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 51.81.49.81:28015.
How reliable is Project Fallout 2x - In Development, and is it online now?
The shelves show Project Fallout 2x - In Development in stock and online right now. Over 7 full days, the shelves were stocked for 101 of 168 hours (60%). It came to Rust Vending Machine's notice on 19 September 2026.
What version does Project Fallout 2x - In Development use?
On Linux, Project Fallout 2x - In Development is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does Project Fallout 2x - In Development compare to other Rust servers in the rankings?
The last seven days of player hours place Project Fallout 2x - In Development at #14,285, in the top 64% of all ranked servers.
How many players are on Project Fallout 2x - In Development right now?
Right now 125 slots in Project Fallout 2x - In Development hold 0 players. It peaked at 1 this week, and the average was 0.
Wipe schedule
When does Project Fallout 2x - In Development wipe?
There is no way to predict the next wipe at Project Fallout 2x - In Development, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 3 days 12 hours ago it made the world it is using now.
How does Project Fallout 2x - In Development handle wipe day?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.
How to join
What is the way to join Project Fallout 2x - In Development?
Press F1 in Rust to bring up the console and enter client.connect 51.81.49.81:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Rust premium is required here.
Server tags
what each one meansPublished as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8
Game
gmrust
mp125
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.