A Shockbyte Rust Server
Online 51.81.179.39:27196 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:12 UTC6d ago | 1 | – | running | 0 |
| Tue 29 Sep, 23:18 UTC15d ago | 1 | halved by day 2 | 9 days | 0 |
| Sun 27 Sep, 19:31 UTC17d ago | 2 | held half | 2.2 days | 0 |
| Sat 19 Sep, 06:17 UTC25d ago | 2 | halved by day 2 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on A Shockbyte Rust Server?
Here are the tags A Shockbyte Rust Server lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167231 (Build): Build 167231; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find A Shockbyte Rust Server in?
The Rust Vending Machine lists that feature A Shockbyte Rust Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules & map
What map is in play on A Shockbyte Rust Server?
A procedural map, size 3,000 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does A Shockbyte Rust Server enforce, and what settings does it run?
The name of A Shockbyte Rust Server gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.
About the server
What location is A Shockbyte Rust Server in?
There is no region listed for A Shockbyte Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 51.81.179.39:27196.
How stable is A Shockbyte Rust Server, and is it currently online?
Open for trade right now: A Shockbyte Rust Server is online. The uptime counter points to a restart about 22 hours ago. 146 of 168 hours online over the last 7 full days, or 87% uptime. It came to Rust Vending Machine's notice on 19 September 2026.
Is A Shockbyte Rust Server lag-free?
The 48-hour average for server fps is 120, and the floor was 118. The entity count reached 48,483: that includes buildings, deployables and everything else. The highest memory reading was 3,821 MB. What players call lag comes from low fps and an entity count on the rise.
What version does A Shockbyte Rust Server use?
Rust network protocol 2634 and build 167231 on Linux is what powers A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
The last seven days of player hours place A Shockbyte Rust Server at #13,696, in the top 62% of all ranked servers.
How many players are on A Shockbyte Rust Server right now?
You will find 0 players filling 10 slots in A Shockbyte Rust Server as things stand. The seven-day average stands at 0 players, peaking at 1.
Wipe details
When does A Shockbyte Rust Server wipe?
There is no way to predict the next wipe at A Shockbyte Rust Server, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 6 days 6 hours ago.
What can you expect on A Shockbyte Rust Server when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in. Half the peak was kept until the next wipe in 33% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.
How to join
What steps do you take to join A Shockbyte Rust Server?
Press F1 in Rust to bring up the console and enter client.connect 51.81.179.39:27196. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.