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PvE#3,421

(Aura PvE) No Decay PvE

Offline 51.81.179.37:24955 checked 8h ago

moddedoxidepve
players now0of 40 slots
7-day average1peak 6
rank#3,421top 15%
last wipe · restocked4d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0246820:0004:0012:0019:0003:0011:00

Hourly average and peak, UTC.

Server performance

05010015020020:0004:0012:0019:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:23 UTC4d ago 4 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on (Aura PvE) No Decay PvE?

The server browser reads these tags that (Aura PvE) No Decay PvE publishes: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The cap is 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does (Aura PvE) No Decay PvE appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include (Aura PvE) No Decay PvE: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is in play on (Aura PvE) No Decay PvE?

The map on (Aura PvE) No Decay PvE is procedural, size 3,000 with seed 646127621, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does (Aura PvE) No Decay PvE enforce, and what settings does it run?

No gather rate is given in the name of (Aura PvE) No Decay PvE. Groups can reach 8 players, which is the default. You play pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find (Aura PvE) No Decay PvE?

You will find no region published for (Aura PvE) No Decay PvE. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 51.81.179.37:24955.

How reliable is (Aura PvE) No Decay PvE, and is it online now?

Right now (Aura PvE) No Decay PvE is not in stock, last seen 8 hours ago. Its uptime figure puts the last restart at roughly 11 hours ago. 144 of 144 hours online over the last 6 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 8 October 2026.

How well does (Aura PvE) No Decay PvE perform?

The 48-hour average for server fps is 119, and the floor was 112. At its peak it held 55,027 entities, counting buildings, deployables and all else in the world. At most it drew 4,445 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does (Aura PvE) No Decay PvE use?

Rust network protocol 2634 and build 167398 on Linux is what powers (Aura PvE) No Decay PvE. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does (Aura PvE) No Decay PvE compare to other Rust servers in the rankings?

Over the last seven days (Aura PvE) No Decay PvE ranks #3,421 on player hours, among the top 15% of all ranked servers.

How many players are on (Aura PvE) No Decay PvE right now?

You will find (Aura PvE) No Decay PvE offline right now; its last sighting was 8 hours ago. It peaked at 6 this week, and the average was 1. The last 48 hours peaked at 04:00 UTC, when it averaged 6 players.

Wipe details

How often does (Aura PvE) No Decay PvE wipe?

The wipes of (Aura PvE) No Decay PvE on record are too few to show its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 4 days 14 hours ago it made the world it is using now.

How does (Aura PvE) No Decay PvE handle wipe day?

At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe was at its largest 5 hours after the wipe.

Getting in

What steps do you take to join (Aura PvE) No Decay PvE?

Press F1 in Rust to bring up the console and enter client.connect 51.81.179.37:24955. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://aurapve.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The cap is 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.