TheDuckPond
Offline 51.81.176.97:25586 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:01 UTC2d ago | 2 | – | running | 2 |
| Sun 11 Oct, 00:51 UTC3d ago | 2 | – | 0.9 days | 1 |
| Tue 6 Oct, 04:06 UTC8d ago | 2 | held half | 4.9 days | 0 |
| Sat 3 Oct, 22:44 UTC10d ago | 2 | held half | 2.2 days | 1 |
| Sat 3 Oct, 01:40 UTC11d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on TheDuckPond?
Here are the tags TheDuckPond lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): Room for 40; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does TheDuckPond appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include TheDuckPond: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules & map
What map is in play on TheDuckPond?
A procedural map, size 4,250 with seed 142150012, generated by the game, is what TheDuckPond runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on TheDuckPond?
No gather rate is given in the name of TheDuckPond. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
About the server
Where can you find TheDuckPond?
You will find no region published for TheDuckPond. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 51.81.176.97:25586.
How reliable is TheDuckPond, and is it online now?
No stock at present: TheDuckPond is offline, last seen 23 hours ago. By its own uptime report, the last restart was about 13 hours ago. Across the last 7 days, it was available for 163 of 168 hours, or 97% of the time. It came to Rust Vending Machine's notice on 3 October 2026.
Is TheDuckPond lag-free?
Server fps over the last 48 hours averaged 110 and never dropped below 28. At its peak it held 159,444 entities, counting buildings, deployables and all else in the world. Memory use peaked at 5,370 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does TheDuckPond run?
The setup: TheDuckPond on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
What is TheDuckPond's rank among Rust servers?
Over the last seven days TheDuckPond ranks #4,368 on player hours, among the top 20% of all ranked servers.
How many players are on TheDuckPond right now?
Current status for TheDuckPond: offline, last seen 23 hours ago. The seven-day average is 1, and the busiest point reached 2. Its busiest point in the last 48 hours was 01:00 UTC, averaging 2 players.
Wipe info
On what schedule does TheDuckPond wipe?
Because TheDuckPond wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 2 days 20 hours ago.
What can you expect on TheDuckPond when wipe day comes?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe was at its largest 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Join the server
What is the way to join TheDuckPond?
Press F1 in Rust to bring up the console and enter client.connect 51.81.176.97:25586. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.