Skip to the shelves
Rust Vending Machine 48,339playing
Community#15,947

A Shockbyte Rust Server

Offline 51.81.176.48:25536 checked 22h ago

quad softcore
players now0of 1 slots
7-day average0peak –
rank#15,947top 72%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123411:0016:0021:0002:0007:0012:00

Hourly average and peak, UTC.

Server performance

010020030040011:0016:0021:0002:0007:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
[EA] Softcore 1 43.239.138.85:28016 quad · monthly · 119 on average
A1149/ 350 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

The server browser reads these tags that A Shockbyte Rust Server publishes: gmsoftcore (Game mode): Softcore rules, which are gentler; mp1 (Max players): The cap is 1; ts4 (Group limit): A team holds 4 at most; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167231 (Build): It runs on build 167231; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does A Shockbyte Rust Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include A Shockbyte Rust Server: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on A Shockbyte Rust Server?

A procedural map, size 3,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does A Shockbyte Rust Server enforce, and what settings does it run?

There is no gather rate in the name A Shockbyte Rust Server. The limit is 4 players per group (quad). You play softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players is allowed. You will find it in the Community section of the server browser, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Server details

What is the location of A Shockbyte Rust Server?

You will find no region published for A Shockbyte Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 51.81.176.48:25536.

How stable is A Shockbyte Rust Server, and is it currently online?

No stock on A Shockbyte Rust Server at the moment, last seen 22 hours ago. By its own uptime report, the last restart was about 4 days 5 hours ago. 157 of 168 hours online over the last 7 full days, or 93% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

How well does A Shockbyte Rust Server perform?

The 48-hour average for server fps is 197, and the floor was 144. At its peak it held 66,804 entities, counting buildings, deployables and all else in the world. At most it drew 2,595 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2634 and build 167231 on Linux is what powers A Shockbyte Rust Server. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does A Shockbyte Rust Server compare to other Rust servers in the rankings?

Over the last seven days A Shockbyte Rust Server ranks #15,947 on player hours, among the top 72% of all ranked servers. Ranked against other quad servers, it comes in at #633.

How many players are on A Shockbyte Rust Server right now?

Current status for A Shockbyte Rust Server: offline, last seen 22 hours ago. The seven-day average stands at 0 players.

Wipe info

How often does A Shockbyte Rust Server wipe?

The wipes of A Shockbyte Rust Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 7 days 23 hours ago.

What can you expect on A Shockbyte Rust Server when wipe day comes?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join A Shockbyte Rust Server?

In the Rust console (F1), type client.connect 51.81.176.48:25536. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmsoftcore,cs167231,ts4

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp1
Max players The cap is 1.
ts4
Group limit A team holds 4 at most.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167231
Build It runs on build 167231.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.