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PvE#8,456

Old Rusty Joints

Online 51.79.46.245:24337 checked 8m ago

vanillamoddedoxidepve
players now0of 5 slots
7-day average0peak 2
rank#8,456top 38%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:06 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Old Rusty Joints?

The server browser reads these tags that Old Rusty Joints publishes: gmrust (Game mode): Rust survival, the standard way; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Old Rusty Joints appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Old Rusty Joints are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Old Rusty Joints?

A procedural map, size 3,000 with seed 543625, generated by the game, is what Old Rusty Joints runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on Old Rusty Joints?

The name of Old Rusty Joints gives no gather rate. Groups can reach 8 players, which is the default. You play pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. VAC is on.

About the server

What location is Old Rusty Joints in?

You will find no region published for Old Rusty Joints. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 51.79.46.245:24337.

What is the uptime like on Old Rusty Joints?

The shelves show Old Rusty Joints in stock and online right now. Its uptime figure puts the last restart at roughly 9 hours ago. Across the last 7 days, it was available for 165 of 168 hours, or 98% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is Old Rusty Joints lag-free?

The 48-hour average for server fps is 223, and the floor was 169. The entity count reached 50,893: that includes buildings, deployables and everything else. At most it drew 3,240 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Old Rusty Joints running?

Rust network protocol 2634 and build 167781 on Linux is what powers Old Rusty Joints. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is Old Rusty Joints's rank among Rust servers?

The last seven days of player hours place Old Rusty Joints at #8,456, in the top 38% of all ranked servers.

Is Old Rusty Joints busy at the moment?

Right now 5 slots in Old Rusty Joints hold 0 players. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 15:00 UTC, averaging 2 players.

Wipe info

On what schedule does Old Rusty Joints wipe?

There are not yet enough recorded wipes from Old Rusty Joints to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 11 days 4 hours ago.

What happens on Old Rusty Joints on wipe day?

An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

How to join

What steps do you take to join Old Rusty Joints?

Open Rust and press F1 for the console, then type client.connect 51.79.46.245:24337. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp5
Max players 5 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.