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Modded#6,732

Blazingcoder2's House of Rust

Online 51.79.46.206:20000 checked 14m ago

moddedoxide
players now0of 40 slots
7-day average0peak 3
rank#6,732top 30%
last wipe · restocked5d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:51 UTC5d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Blazingcoder2's House of Rust?

gmrust (Game mode): The standard survival game mode; mp40 (Max players): The cap is 40; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Blazingcoder2's House of Rust tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Blazingcoder2's House of Rust in?

The Rust Vending Machine lists that feature Blazingcoder2's House of Rust are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

Which map is currently on Blazingcoder2's House of Rust?

Blazingcoder2's House of Rust runs a procedural map of size 3,500 with seed 471471404, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Blazingcoder2's House of Rust enforce, and what settings does it run?

There is no gather rate in the name Blazingcoder2's House of Rust. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Blazingcoder2's House of Rust in?

There is no region listed for Blazingcoder2's House of Rust. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 51.79.46.206:20000.

How stable is Blazingcoder2's House of Rust, and is it currently online?

You can grab Blazingcoder2's House of Rust: it is online as we speak. By its own uptime report, the last restart was about 16 hours ago. Across the last 4 days, it was available for 96 of 96 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 9 October 2026.

Is Blazingcoder2's House of Rust lag-free?

The 48-hour average for server fps is 210, and the floor was 93. Up to 64,664 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 3,880 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Blazingcoder2's House of Rust running?

The setup: Blazingcoder2's House of Rust on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does Blazingcoder2's House of Rust sit in the rankings?

The last seven days of player hours place Blazingcoder2's House of Rust at #6,732, in the top 30% of all ranked servers.

Is Blazingcoder2's House of Rust busy at the moment?

Right now 40 slots in Blazingcoder2's House of Rust hold 0 players. It peaked at 3 this week, and the average was 0. Its busiest point in the last 48 hours was 09:00 UTC, averaging 2 players.

Wipe schedule

On what schedule does Blazingcoder2's House of Rust wipe?

There are not yet enough recorded wipes from Blazingcoder2's House of Rust to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 5 days 3 hours ago.

What can you expect on Blazingcoder2's House of Rust when wipe day comes?

The average busiest point of its recent wipes was 3 players. Peak crowd on the latest wipe came 15 hours in.

Getting in

What steps do you take to join Blazingcoder2's House of Rust?

Open Rust and press F1 for the console, then type client.connect 51.79.46.206:20000. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players The cap is 40.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.