4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC10d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC24d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC30d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what 4Netplayers Rust Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?
These Rust Vending Machine lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 1,800 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
What rules does 4Netplayers Rust Server enforce, and what settings does it run?
There is no gather rate in the name 4Netplayers Rust Server. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 51.195.61.139:22300.
How stable is 4Netplayers Rust Server, and is it currently online?
No stock on 4Netplayers Rust Server at the moment, last seen 2 hours ago. Its uptime figure puts the last restart at roughly 4 days 4 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is 4Netplayers Rust Server lag-free?
Server fps over the last 48 hours averaged 30 and never dropped below 30. At its peak it held 14,828 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,682 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does 4Netplayers Rust Server use?
Rust network protocol 2634 and build 167398 on Linux is what powers 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update for you.
Population
What is 4Netplayers Rust Server's rank among Rust servers?
The last seven days of player hours place 4Netplayers Rust Server at #15,867, in the top 72% of all ranked servers.
How many players are on 4Netplayers Rust Server right now?
At the moment 4Netplayers Rust Server is offline, with a last sighting 2 hours ago. The past week gives an average of 0 players.
Wipe details
On what schedule does 4Netplayers Rust Server wipe?
Because 4Netplayers Rust Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 10 days 7 hours ago.
What can you expect on 4Netplayers Rust Server when wipe day comes?
At their busiest, its recent wipes averaged 3 players. On the latest wipe, 5 hours after it began, the crowd peaked. Until the next wipe, in 50% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 1 in the wipes that did not hold.
Getting in
What is the way to join 4Netplayers Rust Server?
Open Rust and press F1 for the console, then type client.connect 51.195.61.139:22300. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.