TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 04:06 UTC, in 1d 1h. Every Friday at 04:06 UTC · medium confidence
Coming wipes
- 1d 1hFri 16 Oct, 04:06 UTC
- 8d 1hFri 23 Oct, 04:06 UTC
- 15d 1hFri 30 Oct, 04:06 UTC
- 21d 16hThu 5 Nov, 19:00 UTCFW
- 22d 1hFri 6 Nov, 04:06 UTC
- 29d 1hFri 13 Nov, 04:06 UTC
- 36d 1hFri 20 Nov, 04:06 UTC
- 43d 1hFri 27 Nov, 04:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC16h ago | – | – | running | 0 |
| Fri 9 Oct, 04:06 UTC5d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC13d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC19d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC27d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on TrinityRust.com | AU - Dev?
The server browser reads these tags that TrinityRust.com | AU - Dev publishes: gmrust (Game mode): The standard survival game mode; mp0 (Max players): Room for 0; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does TrinityRust.com | AU - Dev appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature TrinityRust.com | AU - Dev are: Oceania Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is currently on TrinityRust.com | AU - Dev?
TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 999466525, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.
Which settings and rules apply on TrinityRust.com | AU - Dev?
The name of TrinityRust.com | AU - Dev gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. VAC is on.
Server details
Where can you find TrinityRust.com | AU - Dev?
No region tag comes from TrinityRust.com | AU - Dev, but the name suggests Oceania. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 51.161.198.169:28010.
How stable is TrinityRust.com | AU - Dev, and is it currently online?
Open for trade right now: TrinityRust.com | AU - Dev is online. Its uptime figure puts the last restart at roughly 14 hours ago. Across the last 7 days, it was available for 140 of 168 hours, or 83% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
Is TrinityRust.com | AU - Dev lag-free?
The 48-hour average for server fps is 32, and the floor was 32. Up to 141,356 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 5,453 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is TrinityRust.com | AU - Dev running?
The setup: TrinityRust.com | AU - Dev on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does TrinityRust.com | AU - Dev sit in the rankings?
The last seven days of player hours place TrinityRust.com | AU - Dev at #15,918, in the top 72% of all ranked servers.
What is the current player count on TrinityRust.com | AU - Dev?
You will find 0 players in TrinityRust.com | AU - Dev right now. The past week gives an average of 0 players.
Wipe schedule
How often does TrinityRust.com | AU - Dev wipe?
Wipes at TrinityRust.com | AU - Dev happen every Friday at 04:06 UTC. Friday 16 October at 04:06 UTC is when its next wipe falls due. The world it has now started 16 hours ago.
How does TrinityRust.com | AU - Dev handle wipe day?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.
Getting in
What is the way to join TrinityRust.com | AU - Dev?
Open Rust and press F1 for the console, then type client.connect 51.161.198.169:28010. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://trinityrust.com/ for its website.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
