[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 5d 1h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on [AU] RustWars: WWII in Rust (In Development)?
The server browser reads these tags that [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): 50 player slots; ts40 (Group limit): A team holds 40 at most; v2635 (Protocol): You need protocol 2635 to join, matching your game version; cs168909 (Build): It runs on build 168909; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^e (Minigames): Minigames, including arenas, Bedwars and parkour; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; OC (Oceania): Oceania is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find [AU] RustWars: WWII in Rust (In Development) in?
These Rust Vending Machine lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.
Which settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?
No gather rate is given in the name of [AU] RustWars: WWII in Rust (In Development). The group size is capped at 40 players. minigames & battle royale is the game mode, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.
Server info
Where can you find [AU] RustWars: WWII in Rust (In Development)?
With its OC tag, [AU] RustWars: WWII in Rust (In Development) lists in Oceania. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 51.161.198.101:28005.
What is the uptime like on [AU] RustWars: WWII in Rust (In Development)?
You can grab [AU] RustWars: WWII in Rust (In Development): it is online as we speak. Its uptime figure puts the last restart at roughly 13 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 19 October 2026.
What is the performance like on [AU] RustWars: WWII in Rust (In Development)?
The 48-hour average for server fps is 5, and the floor was 5. Up to 128 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 935 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does [AU] RustWars: WWII in Rust (In Development) run?
Rust network protocol 2635 and build 168909 on Linux is what powers [AU] RustWars: WWII in Rust (In Development). Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is [AU] RustWars: WWII in Rust (In Development)'s rank among Rust servers?
For player hours over the last seven days, [AU] RustWars: WWII in Rust (In Development) is #15,412 across all ranked servers, in the top 69%, and #178 in Oceania.
What is the current player count on [AU] RustWars: WWII in Rust (In Development)?
You will find 0 players filling 50 slots in [AU] RustWars: WWII in Rust (In Development) as things stand. Over the last seven days you would have seen 0 players on average.
Wipe details
On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?
It is an estimate from weekly: 7 days after its last wipe that gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. Due on Monday 2 November at 09:15 UTC: its next wipe. 8 days 22 hours ago it made the world it is using now. A weekly wipe schedule is published in its tags.
Join the server
What steps do you take to join [AU] RustWars: WWII in Rust (In Development)?
Open Rust and press F1 for the console, then type client.connect 51.161.198.101:28005. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://discord.com/invite/tW3Pap7fvu.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z
Game
gmrust
mp50
ts40
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
