A Shockbyte Rust Server
Online 51.161.145.173:24068 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:15 UTC1d ago | – | – | running | 0 |
| Sun 4 Oct, 00:56 UTC10d ago | 2 | halved by day 3 | 9.3 days | 0 |
| Wed 30 Sep, 09:19 UTC14d ago | 2 | halved by day 2 | 3.7 days | 2 |
| Sat 26 Sep, 05:42 UTC18d ago | 3 | halved by day 2 | 4.2 days | 0 |
| Fri 25 Sep, 13:11 UTC19d ago | 3 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on A Shockbyte Rust Server?
gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): 10 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what A Shockbyte Rust Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find A Shockbyte Rust Server in?
The Rust Vending Machine lists that feature A Shockbyte Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is currently on A Shockbyte Rust Server?
A procedural map, size 2,700 with seed 1509, generated by the game, is what A Shockbyte Rust Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
What rules does A Shockbyte Rust Server enforce, and what settings does it run?
The name of A Shockbyte Rust Server gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
About the server
Where can you find A Shockbyte Rust Server?
You will find no region published for A Shockbyte Rust Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 51.161.145.173:24068.
What is the uptime like on A Shockbyte Rust Server?
Open for trade right now: A Shockbyte Rust Server is online. The uptime counter points to a restart about 37 hours ago. 144 of 168 hours online over the last 7 full days, or 86% uptime. Its first record on Rust Vending Machine is dated 22 September 2026.
How well does A Shockbyte Rust Server perform?
Over the last 48 hours the average server fps was 227, with a low of 140. The entity count reached 41,041: that includes buildings, deployables and everything else. At most it drew 4,436 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is A Shockbyte Rust Server running?
Rust network protocol 2634 and build 167584 on Linux is what powers A Shockbyte Rust Server. To get in, your game must match the protocol; Steam keeps that updated.
Population
What is A Shockbyte Rust Server's rank among Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #8,106, in the top 36% of all ranked servers.
What is the current player count on A Shockbyte Rust Server?
Right now 10 slots in A Shockbyte Rust Server hold 0 players. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Wipe info
How often does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 39 hours ago.
What happens on A Shockbyte Rust Server on wipe day?
At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 2 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2 in the wipes that did not hold.
Join the server
What steps do you take to join A Shockbyte Rust Server?
Press F1 in Rust to bring up the console and enter client.connect 51.161.145.173:24068. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.