Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC24d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on Firedasherskull's Server [AU]?
The server browser reads these tags that Firedasherskull's Server [AU] publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs165217 (Build): Build 165217; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Firedasherskull's Server [AU] in?
The Rust Vending Machine lists that feature Firedasherskull's Server [AU] are: Oceania Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is in play on Firedasherskull's Server [AU]?
A procedural map, size 4,500 with seed 50000, generated by the game, is what Firedasherskull's Server [AU] runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does Firedasherskull's Server [AU] enforce, and what settings does it run?
The name of Firedasherskull's Server [AU] gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find Firedasherskull's Server [AU]?
No region tag comes from Firedasherskull's Server [AU], but the name suggests Oceania. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 51.161.145.147:23853.
What is the uptime like on Firedasherskull's Server [AU]?
Right now Firedasherskull's Server [AU] is not in stock, last seen 13 days 13 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 13 September 2026.
Which Rust build is Firedasherskull's Server [AU] running?
On Linux, Firedasherskull's Server [AU] is running Rust network protocol 2633 and build 165217. To get in, your game must match the protocol; Steam keeps that updated.
Player count
How does Firedasherskull's Server [AU] compare to other Rust servers in the rankings?
Over the last seven days Firedasherskull's Server [AU] ranks #16,615 on player hours, among the top 70% of all ranked servers.
What is the current player count on Firedasherskull's Server [AU]?
At the moment Firedasherskull's Server [AU] is offline, with a last sighting 13 days 13 hours ago.
Wipe schedule
How often does Firedasherskull's Server [AU] wipe?
There are not yet enough recorded wipes from Firedasherskull's Server [AU] to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 24 days 11 hours ago.
How does Firedasherskull's Server [AU] handle wipe day?
The average busiest point of its recent wipes was 4 players. On the latest wipe, 2 hours after it began, the crowd peaked.
Getting in
What steps do you take to join Firedasherskull's Server [AU]?
Open Rust and press F1 for the console, then type client.connect 51.161.145.147:23853. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.