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Rust Vending Machine 93,719playing
Modded#15,843

AUS LOST LANDS

Online 51.161.132.10:25576 checked 11m ago

moddedoxide
players now0of 500 slots
7-day average0peak –
rank#15,843top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
[AUS] Rust in Peace 103.1.213.69:28017 OC · groups of 8+ · 1 on average
A10/ 50 players
Community
Rustafied.com - AU Long 103.193.80.192:28018 OC · groups of 16+ · monthly · 137 on average
A260/ 100 players
Community
Rustafied.com - AU Main 103.193.80.194:28018 OC · groups of 16+ · weekly · 116 on average
A3145/ 600 players
Community
Rustafied.com - AU Medium 103.193.80.197:28018 OC · groups of 16+ · biweekly · 47 on average
B2156/ 350 players
Community
Rustopia.gg - AU Main 103.193.81.6:28010 OC · groups of 12+ · weekly · 43 on average
B336/ 150 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on AUS LOST LANDS?

The server browser reads these tags that AUS LOST LANDS publishes: gmrust (Game mode): Rust survival, the standard way; mp500 (Max players): The cap is 500; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find AUS LOST LANDS in?

These Rust Vending Machine lists include AUS LOST LANDS: Oceania Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on AUS LOST LANDS?

The map on AUS LOST LANDS is procedural, size 4,300 with seed 84114655, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does AUS LOST LANDS enforce, and what settings does it run?

The name of AUS LOST LANDS gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.

Server details

What location is AUS LOST LANDS in?

Without a region tag, AUS LOST LANDS's name still points to Oceania. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 51.161.132.10:25576.

What is the uptime like on AUS LOST LANDS?

The shelves show AUS LOST LANDS in stock and online right now. Its uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 days, it was available for 155 of 168 hours, or 92% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on AUS LOST LANDS?

The 48-hour average for server fps is 136, and the floor was 115. The entity count reached 110,827: that includes buildings, deployables and everything else. Memory use peaked at 3,368 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does AUS LOST LANDS run?

On Linux, AUS LOST LANDS is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does AUS LOST LANDS compare to other Rust servers in the rankings?

Over the last seven days AUS LOST LANDS ranks #15,843 on player hours, among the top 72% of all ranked servers.

Is AUS LOST LANDS busy at the moment?

Right now 500 slots in AUS LOST LANDS hold 0 players. The seven-day average stands at 0 players.

Wipe schedule

How often does AUS LOST LANDS wipe?

There are not yet enough recorded wipes from AUS LOST LANDS to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 2 hours ago.

What happens on AUS LOST LANDS on wipe day?

An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 1 hours in.

Join the server

What is the way to join AUS LOST LANDS?

Press F1 in Rust to bring up the console and enter client.connect 51.161.132.10:25576. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp500
Max players The cap is 500.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.