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Vanilla#16,008

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 9m ago

biweekly wipes vanillaoxidepremium
players now0of 50 slots
7-day average0peak –
rank#16,008top 72% · #1553 in NA
last wipe · restocked2d agobiweekly schedule
next wipe · restock11d 5hSun 25 Oct, 00:45 UTC

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 25 October, 00:45 UTC, in 11d 5h. Its biweekly schedule tag · low confidence

9.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 11d 5hSun 25 Oct, 00:45 UTC
  2. 23d 0hThu 5 Nov, 19:00 UTCFW
  3. 25d 5hSun 8 Nov, 00:45 UTC
  4. 39d 5hSun 22 Nov, 00:45 UTC

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:45 UTC2d ago 0 – running 0
Thu 1 Oct, 18:00 UTC FW12d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |US Biweekly| 208.103.169.185:28015 NA · groups of 12+ · biweekly · 79 on average
A153/ 200 players
Community
Rustopia.gg - US Medium 94.103.187.4:28010 NA · groups of 12+ · biweekly · 39 on average
A221/ 200 players
On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Hazard's Island | Biweekly?

The server browser reads these tags that Hazard's Island | Biweekly publishes: gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^b (Biweekly): Wipes land every fortnight; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^q (Premium): Rust premium status is needed to join; ^o (Oxide): The plugin framework here is Oxide (uMod); NA (North America): North America is where the server browser files it. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Hazard's Island | Biweekly appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Hazard's Island | Biweekly: Community Rust servers in stock, North America Rust servers and Vanilla Rust servers, in stock. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Settings and rules

What map is in play on Hazard's Island | Biweekly?

Hazard's Island | Biweekly runs a procedural map of size 3,750 with seed 1190116988, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Hazard's Island | Biweekly enforce, and what settings does it run?

The name of Hazard's Island | Biweekly gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser puts it under Community: it is a community server. Oxide plugins are running on it. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. Rust premium status is needed to join. The server has VAC, Valve's anti-cheat, switched on.

Server info

What is the location of Hazard's Island | Biweekly?

Hazard's Island | Biweekly shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 50.99.7.47:28025.

How stable is Hazard's Island | Biweekly, and is it currently online?

The shelves show Hazard's Island | Biweekly in stock and online right now. The uptime counter points to a restart about 7 hours ago. 167 of 168 hours online over the last 7 full days, or 99% uptime. It came to Rust Vending Machine's notice on 30 September 2026.

What is the performance like on Hazard's Island | Biweekly?

The 48-hour average for server fps is 100, and the floor was 100. At its peak it held 78,357 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,325 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Hazard's Island | Biweekly run?

Rust network protocol 2634 and build 167584 on Linux is what powers Hazard's Island | Biweekly. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does Hazard's Island | Biweekly sit in the rankings?

The last seven days of player hours place Hazard's Island | Biweekly at #16,008, in the top 72% of all ranked servers and #1,553 in North America.

Is Hazard's Island | Biweekly busy at the moment?

Hazard's Island | Biweekly is carrying 0 players on 50 slots at the moment. The past week gives an average of 0 players.

Wipe schedule

How often does Hazard's Island | Biweekly wipe?

The prediction follows its tag, since too few of Hazard's Island | Biweekly's wipes are on record to confirm the schedule. Sunday 25 October at 00:45 UTC is when its next wipe falls due. 2 days 18 hours ago it made the world it is using now. Its tags say it wipes every two weeks.

What can you expect on Hazard's Island | Biweekly when wipe day comes?

An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.

Join the server

What steps do you take to join Hazard's Island | Biweekly?

Open Rust and press F1 for the console, then type client.connect 50.99.7.47:28025. Or use the Launch Rust button here to open the game through Steam and connect. Rust premium status is needed to join. The web address is https://canadiangameforces.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,^v,NA,gmrust,cs167584,^q,ts8,^o

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes land every fortnight.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^q
Premium Rust premium status is needed to join.
^o
Oxide The plugin framework here is Oxide (uMod).

Region

NA
North America North America is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.