TEAM PROJECT
Offline EU 50.7.156.162:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 18 October, 16:50 UTC, in 4d 5h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 5hSun 18 Oct, 16:50 UTC
- 11d 5hSun 25 Oct, 16:50 UTC
- 18d 5hSun 1 Nov, 16:50 UTC
- 22d 7hThu 5 Nov, 19:00 UTCFW
- 25d 5hSun 8 Nov, 16:50 UTC
- 32d 5hSun 15 Nov, 16:50 UTC
- 39d 5hSun 22 Nov, 16:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:50 UTC9d ago | – | – | running | 0 |
| Fri 2 Oct, 15:59 UTC11d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on TEAM PROJECT?
Here are the tags TEAM PROJECT lists, which the game's browser uses: gmvanilla (Game mode): Unmodified survival play; mp150 (Max players): 150 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): Wipes arrive every week; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^i (Battlefield): Kits and high rates for fast PvP; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): Europe is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does TEAM PROJECT appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature TEAM PROJECT are: EU Rust servers in stock, Modded Rust servers and Rust battlefield servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Map and rules
Which settings and rules apply on TEAM PROJECT?
No gather rate is given in the name of TEAM PROJECT. 8 players is the default group size, and that is the cap here. This server runs battlefield, quick PvP, with kits and boosted rates. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.
Server details
Where can you find TEAM PROJECT?
The EU tag places TEAM PROJECT in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 50.7.156.162:28015.
How reliable is TEAM PROJECT, and is it online now?
Right now TEAM PROJECT is not in stock, last seen 18 hours ago. Across the last 7 days, it was available for 1 of 168 hours, or 1% of the time. Its first record on Rust Vending Machine is dated 25 September 2026.
Which Rust build is TEAM PROJECT running?
The setup: TEAM PROJECT on Linux, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does TEAM PROJECT sit in the rankings?
The last seven days of player hours place TEAM PROJECT at #15,948, in the top 72% of all ranked servers and #2,508 in Europe.
What is the current player count on TEAM PROJECT?
At the moment TEAM PROJECT is offline, with a last sighting 18 hours ago. The seven-day average stands at 0 players.
Wipe info
On what schedule does TEAM PROJECT wipe?
As the record holds too few of TEAM PROJECT's wipes to confirm the schedule, the prediction goes by its tag. Due on Sunday 18 October at 16:50 UTC: its next wipe. The world it has now started 9 days 18 hours ago. The tags list a wipe every week.
What happens on TEAM PROJECT on wipe day?
At their busiest, its recent wipes averaged 0 players.
Getting in
What is the way to join TEAM PROJECT?
Open Rust and press F1 for the console, then type client.connect 50.7.156.162:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.