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Modded#13,273

NERV

Online 50.115.8.155:28015 checked 5m ago

moddedoxide
players now0of 10 slots
7-day average0peak 1
rank#13,273top 59%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:41 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on NERV?

The server browser reads these tags that NERV publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find NERV in?

These Rust Vending Machine lists include NERV: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on NERV?

The map on NERV is procedural, size 4,500 with seed 1075646401, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does NERV enforce, and what settings does it run?

There is no gather rate in the name NERV. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

About the server

What is the location of NERV?

There is no region listed for NERV. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 50.115.8.155:28015.

How stable is NERV, and is it currently online?

You can grab NERV: it is online as we speak. Its uptime figure puts the last restart at roughly 3 days 10 hours ago. 116 of 168 hours online over the last 7 full days, or 69% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on NERV?

The 48-hour average for server fps is 109, and the floor was 81. Up to 114,020 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 6,696 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What version does NERV use?

The setup: NERV on Linux, Rust network protocol 2634 and build 167398. The protocol has to line up on your side to join, and Steam does the updating.

Population

Where does NERV sit in the rankings?

The last seven days of player hours place NERV at #13,273, in the top 59% of all ranked servers.

What is the current player count on NERV?

You will find 0 players filling 10 slots in NERV as things stand. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 15:00 UTC, when it averaged 1 players.

Wipe details

On what schedule does NERV wipe?

Too few wipes of NERV are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 11 days 14 hours ago.

How does NERV handle wipe day?

At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What is the way to join NERV?

In the Rust console (F1), type client.connect 50.115.8.155:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.