[GER] Virtual.Soldiers
Offline 5.83.165.77:10600 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on [GER] Virtual.Soldiers?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what [GER] Virtual.Soldiers tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find [GER] Virtual.Soldiers in?
The Rust Vending Machine lists that feature [GER] Virtual.Soldiers are: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on [GER] Virtual.Soldiers?
A procedural map, size 3,500 with seed 6738, generated by the game, is what [GER] Virtual.Soldiers runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does [GER] Virtual.Soldiers enforce, and what settings does it run?
The name of [GER] Virtual.Soldiers gives no gather rate. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server info
What is the location of [GER] Virtual.Soldiers?
Without a region tag, [GER] Virtual.Soldiers's name still points to Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 5.83.165.77:10600.
How reliable is [GER] Virtual.Soldiers, and is it online now?
No stock at present: [GER] Virtual.Soldiers is offline, last seen 39 hours ago. The uptime counter points to a restart about 3 hours ago. Across the last 7 days, it was available for 134 of 168 hours, or 80% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on [GER] Virtual.Soldiers?
Server fps over the last 48 hours averaged 10 and never dropped below 10. At its peak it held 65,467 entities, counting buildings, deployables and all else in the world. At most it drew 1,839 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does [GER] Virtual.Soldiers run?
On Windows, [GER] Virtual.Soldiers is running Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
Where does [GER] Virtual.Soldiers sit in the rankings?
Over the last seven days [GER] Virtual.Soldiers ranks #15,961 on player hours, among the top 71% of all ranked servers.
How many players are on [GER] Virtual.Soldiers right now?
Current status for [GER] Virtual.Soldiers: offline, last seen 39 hours ago. The past week gives an average of 0 players.
Wipe details
When does [GER] Virtual.Soldiers wipe?
Once a month, [GER] Virtual.Soldiers wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 12 days 11 hours ago.
What happens on [GER] Virtual.Soldiers on wipe day?
At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.
How to join
What is the way to join [GER] Virtual.Soldiers?
In the Rust console (F1), type client.connect 5.83.165.77:10600. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
