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PvE#8,898

Westerwald PVE

Online 5.39.17.35:28015 checked 11m ago

pve
players now0of 5 slots
7-day average0peak 1
rank#8,898top 40%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:55 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Westerwald PVE?

gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): No player-on-player fighting: the danger comes from the world is what Westerwald PVE tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Westerwald PVE appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Westerwald PVE: Community Rust servers in stock and PvE Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Westerwald PVE?

Westerwald PVE runs a procedural map of size 5,000 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Westerwald PVE?

No gather rate is given in the name of Westerwald PVE. The group limit is 8 players, the game's default. pve is the game mode, other players are not fought. In the server browser it is listed under Community, being a community server. VAC is on.

Server details

What location is Westerwald PVE in?

There is no region listed for Westerwald PVE. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 5.39.17.35:28015.

How reliable is Westerwald PVE, and is it online now?

You can grab Westerwald PVE: it is online as we speak. Its uptime figure puts the last restart at roughly 3 days 13 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on Westerwald PVE?

Over the last 48 hours the average server fps was 95, with a low of 78. At its peak it held 140,544 entities, counting buildings, deployables and all else in the world. Memory use peaked at 5,048 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Westerwald PVE use?

Rust network protocol 2634 and build 167398 on Linux is what powers Westerwald PVE. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does Westerwald PVE compare to other Rust servers in the rankings?

The last seven days of player hours place Westerwald PVE at #8,898, in the top 40% of all ranked servers.

How many players are on Westerwald PVE right now?

Westerwald PVE is carrying 0 players on 5 slots at the moment. The seven-day average stands at 0 players, peaking at 1.

Wipe info

On what schedule does Westerwald PVE wipe?

There are not yet enough recorded wipes from Westerwald PVE to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 10 days 1 hours ago.

What can you expect on Westerwald PVE when wipe day comes?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours after it began, the crowd peaked.

Join the server

What steps do you take to join Westerwald PVE?

In the Rust console (F1), type client.connect 5.39.17.35:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.