ZombieModsX5-10
Online 5.252.103.130:35000 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on ZombieModsX5-10?
gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): The cap is 10; ts10 (Group limit): 10 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what ZombieModsX5-10 tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does ZombieModsX5-10 appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include ZombieModsX5-10: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which map is currently on ZombieModsX5-10?
ZombieModsX5-10 runs a procedural map of size 4,500 with seed 2050231722, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on ZombieModsX5-10?
There is no gather rate in the name ZombieModsX5-10. 10 players is the most a group can take. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find ZombieModsX5-10?
There is no region listed for ZombieModsX5-10. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 5.252.103.130:35000.
How reliable is ZombieModsX5-10, and is it online now?
You can grab ZombieModsX5-10: it is online as we speak. By its own uptime report, the last restart was about 18 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 17 September 2026.
What is the performance like on ZombieModsX5-10?
Server fps over the last 48 hours averaged 107 and never dropped below 82. The entity count reached 165,701: that includes buildings, deployables and everything else. Memory use peaked at 4,398 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does ZombieModsX5-10 run?
On Windows, ZombieModsX5-10 is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Population
What is ZombieModsX5-10's rank among Rust servers?
The last seven days of player hours place ZombieModsX5-10 at #9,052, in the top 41% of all ranked servers.
What is the current player count on ZombieModsX5-10?
You will find 0 players filling 10 slots in ZombieModsX5-10 as things stand. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 12:00 UTC, when it averaged 1 players.
Wipe details
When does ZombieModsX5-10 wipe?
Once a month, ZombieModsX5-10 wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 11 days 10 hours ago. Wipes once a month are what its tags show.
How does ZombieModsX5-10 handle wipe day?
An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 46 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.5.
Getting in
What is the way to join ZombieModsX5-10?
In the Rust console (F1), type client.connect 5.252.103.130:35000. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://xlgames.pro for its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp10
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
