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Modded#8,171

Test Server

Online EU 5.196.79.120:28020 checked 9m ago

weekly wipes vanillamoddedcarbon
players now0of 50 slots
7-day average0peak 2
rank#8,171top 37% · #2047 in EU
last wipe · restocked1d agoweekly schedule
next wipe · restock5d 22hMon 19 Oct, 17:26 UTC

Players

AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Mon 12 Oct, 17:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 12 Oct, 17:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 37% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 19 October, 17:26 UTC, in 5d 22h. Its weekly schedule tag · low confidence

3.7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 5d 22hMon 19 Oct, 17:26 UTC
  2. 12d 22hMon 26 Oct, 17:26 UTC
  3. 19d 22hMon 2 Nov, 17:26 UTC
  4. 23d 0hThu 5 Nov, 19:00 UTCFW
  5. 26d 22hMon 9 Nov, 17:26 UTC
  6. 33d 22hMon 16 Nov, 17:26 UTC
  7. 40d 22hMon 23 Nov, 17:26 UTC

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 17:26 UTC1d ago – – running 2
Sat 10 Oct, 20:51 UTC2d ago 2 – 1.9 days 0
Mon 5 Oct, 21:50 UTC7d ago 1 halved by day 1 5 days 0
Fri 2 Oct, 06:05 UTC11d ago 0 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Test Server?

Here are the tags Test Server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): It runs on build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes arrive every week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins; EU (Europe): In the server browser it sits under Europe. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Test Server in?

These Rust Vending Machine lists include Test Server: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Map and rules

What map is in play on Test Server?

A procedural map, size 3,000 with seed 1337, generated by the game, is what Test Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Strike map.

What rules does Test Server enforce, and what settings does it run?

The name of Test Server gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. It is vanilla by its own description: rust as Facepunch ships it: rates, kits and rules untouched. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Test Server?

The EU tag places Test Server in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 5.196.79.120:28020.

How stable is Test Server, and is it currently online?

Open for trade right now: Test Server is online. The uptime counter points to a restart about 11 hours ago. 167 of 168 hours online over the last 7 full days, or 99% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is Test Server lag-free?

The 48-hour average for server fps is 60, and the floor was 40. The entity count reached 1,791: that includes buildings, deployables and everything else. The highest memory reading was 1,336 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Test Server running?

Rust network protocol 2634 and build 167584 on Linux is what powers Test Server. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does Test Server sit in the rankings?

The last seven days of player hours place Test Server at #8,171, in the top 37% of all ranked servers and #2,047 in Europe.

How many players are on Test Server right now?

Right now 50 slots in Test Server hold 0 players. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 15:00 UTC, when it averaged 2 players.

Wipe details

When does Test Server wipe?

As the record holds too few of Test Server's wipes to confirm the schedule, the prediction goes by its tag. Monday 19 October at 17:26 UTC is when its next wipe falls due. The world it has now started 25 hours ago. A weekly wipe schedule is published in its tags.

What happens on Test Server on wipe day?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 42 hours in. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 1 the crowd had dropped below half in the wipes that failed to hold.

Getting in

What is the way to join Test Server?

Open Rust and press F1 for the console, then type client.connect 5.196.79.120:28020. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://strikerust.tebex.io/ for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build It runs on build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes arrive every week.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.