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PvE#15,549

Local PVE | Closed test

Offline 5.18.144.106:28015 checked 1h ago

moddedoxidepve
players now0of 4 slots
7-day average0peak –
rank#15,549top 71%
last wipe · restocked2h agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
0123410:0011:00Wiped Mon 19 Oct, 10:24 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Local PVE | Closed test?

The server browser reads these tags that Local PVE | Closed test publishes: gmrust (Game mode): The standard survival game mode; mp4 (Max players): Room for 4; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Local PVE | Closed test in?

The Rust Vending Machine lists that feature Local PVE | Closed test are: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

What map is in play on Local PVE | Closed test?

A procedural map, generated by the game, is what Local PVE | Closed test runs.

Which settings and rules apply on Local PVE | Closed test?

No gather rate is given in the name of Local PVE | Closed test. Groups can reach 8 players, which is the default. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Local PVE | Closed test?

No region is published by Local PVE | Closed test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 5.18.144.106:28015.

What is the uptime like on Local PVE | Closed test?

Right now Local PVE | Closed test is not in stock, last seen 1 hours ago. The first sighting of it on Rust Vending Machine was 19 October 2026.

Which Rust build is Local PVE | Closed test running?

On Windows, Local PVE | Closed test is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is Local PVE | Closed test's rank among Rust servers?

The last seven days of player hours place Local PVE | Closed test at #15,549, in the top 71% of all ranked servers.

Is Local PVE | Closed test busy at the moment?

Current status for Local PVE | Closed test: offline, last seen 1 hours ago. The seven-day average stands at 0 players.

Wipe info

When does Local PVE | Closed test wipe?

There are not yet enough recorded wipes from Local PVE | Closed test to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 2 hours ago.

Getting in

What steps do you take to join Local PVE | Closed test?

In the Rust console (F1), type client.connect 5.18.144.106:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp4
Max players Room for 4.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.