Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on Direct Protocol | Loopback Development?
The server browser reads these tags that Direct Protocol | Loopback Development publishes: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): It runs on build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Direct Protocol | Loopback Development appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Direct Protocol | Loopback Development: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is in play on Direct Protocol | Loopback Development?
Generated by the game, the map on Direct Protocol | Loopback Development is procedural.
Which settings and rules apply on Direct Protocol | Loopback Development?
There is no gather rate in the name Direct Protocol | Loopback Development. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
About the server
What is the location of Direct Protocol | Loopback Development?
No region is published by Direct Protocol | Loopback Development. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 47.194.150.81:28035.
How stable is Direct Protocol | Loopback Development, and is it currently online?
No stock on Direct Protocol | Loopback Development at the moment, last seen 39 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Its first record on Rust Vending Machine is dated 12 October 2026.
Which Rust build is Direct Protocol | Loopback Development running?
The setup: Direct Protocol | Loopback Development on Windows, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.
Population
Where does Direct Protocol | Loopback Development sit in the rankings?
Over the last seven days Direct Protocol | Loopback Development ranks #12,944 on player hours, among the top 58% of all ranked servers.
What is the current player count on Direct Protocol | Loopback Development?
You will find Direct Protocol | Loopback Development offline right now; its last sighting was 39 hours ago. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 16:00 UTC, when it averaged 1 players.
Wipe schedule
How often does Direct Protocol | Loopback Development wipe?
Too few wipes of Direct Protocol | Loopback Development are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 2 days 1 hours ago it made the world it is using now.
How to join
What steps do you take to join Direct Protocol | Loopback Development?
In the Rust console (F1), type client.connect 47.194.150.81:28035. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.