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Modded#15,843

Coastal City | Footprint Prototype

Offline 47.194.150.81:28025 checked 6d ago

moddedcarbon
players now0of 12 slots
7-day average0peak –
rank#15,843top 72%
last wipe · restocked6d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:58 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Coastal City | Footprint Prototype?

Here are the tags Coastal City | Footprint Prototype lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): The cap is 12; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Coastal City | Footprint Prototype appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Coastal City | Footprint Prototype are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

What rules does Coastal City | Footprint Prototype enforce, and what settings does it run?

There is no gather rate in the name Coastal City | Footprint Prototype. Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Coastal City | Footprint Prototype in?

You will find no region published for Coastal City | Footprint Prototype. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 47.194.150.81:28025.

How reliable is Coastal City | Footprint Prototype, and is it online now?

Right now Coastal City | Footprint Prototype is not in stock, last seen 6 days 18 hours ago. 11 of 168 hours online over the last 7 full days, or 7% uptime. The first sighting of it on Rust Vending Machine was 7 October 2026.

What Rust version does Coastal City | Footprint Prototype run?

Rust network protocol 2634 and build 166652 on Windows is what powers Coastal City | Footprint Prototype. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does Coastal City | Footprint Prototype sit in the rankings?

Over the last seven days Coastal City | Footprint Prototype ranks #15,843 on player hours, among the top 72% of all ranked servers.

What is the current player count on Coastal City | Footprint Prototype?

At the moment Coastal City | Footprint Prototype is offline, with a last sighting 6 days 18 hours ago. The seven-day average stands at 0 players.

Wipe info

When does Coastal City | Footprint Prototype wipe?

There are not yet enough recorded wipes from Coastal City | Footprint Prototype to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 6 days 22 hours ago.

What can you expect on Coastal City | Footprint Prototype when wipe day comes?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What steps do you take to join Coastal City | Footprint Prototype?

Press F1 in Rust to bring up the console and enter client.connect 47.194.150.81:28025. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players The cap is 12.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.