[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
- 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on [TEST STAND] private - do not join?
Here are the tags [TEST STAND] private - do not join lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp150 (Max players): The cap is 150; ts12 (Group limit): Teams cap at 12; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does [TEST STAND] private - do not join appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on [TEST STAND] private - do not join?
[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: discord.gg/r2aim.
What rules does [TEST STAND] private - do not join enforce, and what settings does it run?
The name of [TEST STAND] private - do not join gives no gather rate. The group size is capped at 12 players. This server runs minigames & battle royale, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is disabled.
Server details
Where can you find [TEST STAND] private - do not join?
There is no region listed for [TEST STAND] private - do not join. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 46.174.50.219:28215.
What is the uptime like on [TEST STAND] private - do not join?
Open for trade right now: [TEST STAND] private - do not join is online. The uptime counter points to a restart about 27 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
Is [TEST STAND] private - do not join lag-free?
Server fps over the last 48 hours averaged 60 and never dropped below 60. At its peak it held 2,164 entities, counting buildings, deployables and all else in the world. Memory use peaked at 2,868 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does [TEST STAND] private - do not join run?
Rust network protocol 2634 and build 167781 on Linux is what powers [TEST STAND] private - do not join. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is [TEST STAND] private - do not join's rank among Rust servers?
The last seven days of player hours place [TEST STAND] private - do not join at #15,915, in the top 72% of all ranked servers.
How many players are on [TEST STAND] private - do not join right now?
[TEST STAND] private - do not join is carrying 0 players on 150 slots at the moment. The seven-day average stands at 0 players. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Wipe info
When does [TEST STAND] private - do not join wipe?
Only the monthly force wipe applies at [TEST STAND] private - do not join. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 12 days 21 hours ago it made the world it is using now.
How does [TEST STAND] private - do not join handle wipe day?
At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 25 hours in.
Join the server
What is the way to join [TEST STAND] private - do not join?
Open Rust and press F1 for the console, then type client.connect 46.174.50.219:28215. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12
Game
gmrust
mp150
ts12
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.