Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:44 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Worldwar BetBoom [dev]?
Here are the tags Worldwar BetBoom [dev] lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Worldwar BetBoom [dev] in?
These Rust Vending Machine lists include Worldwar BetBoom [dev]: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on Worldwar BetBoom [dev]?
A procedural map, size 6,000 with seed 1337, generated by the game, is what Worldwar BetBoom [dev] runs. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on Worldwar BetBoom [dev]?
The name of Worldwar BetBoom [dev] gives no gather rate. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
What is the location of Worldwar BetBoom [dev]?
No region is published by Worldwar BetBoom [dev]. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 46.174.50.219:28015.
What is the uptime like on Worldwar BetBoom [dev]?
Open for trade right now: Worldwar BetBoom [dev] is online. The uptime counter points to a restart about 13 days 2 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 29 September 2026.
Is Worldwar BetBoom [dev] lag-free?
Over the last 48 hours the average server fps was 192, with a low of 163. Up to 91,391 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,711 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What version does Worldwar BetBoom [dev] use?
The setup: Worldwar BetBoom [dev] on Linux, Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.
Population
What is Worldwar BetBoom [dev]'s rank among Rust servers?
Over the last seven days Worldwar BetBoom [dev] ranks #15,974 on player hours, among the top 71% of all ranked servers.
What is the current player count on Worldwar BetBoom [dev]?
Right now 100 slots in Worldwar BetBoom [dev] hold 0 players. Over the last seven days you would have seen 0 players on average.
Wipe schedule
How often does Worldwar BetBoom [dev] wipe?
Too few wipes of Worldwar BetBoom [dev] are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 13 days 4 hours ago it made the world it is using now.
How does Worldwar BetBoom [dev] handle wipe day?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours after it began, the crowd peaked.
How to join
What steps do you take to join Worldwar BetBoom [dev]?
Press F1 in Rust to bring up the console and enter client.connect 46.174.50.219:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.