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Modded#15,983

Develop\Test

Offline 46.174.49.209:28015 checked 1d ago

quad moddedoxide
players now0of 100 slots
7-day average0peak –
rank#15,983top 71%
last wipe · restocked8d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123421:0000:0003:0007:0010:0013:00

Hourly average and peak, UTC.

Server performance

02040608021:0000:0003:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:17 UTC8d ago 1 – running 0
Sat 3 Oct, 16:29 UTC10d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC11d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW12d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC12d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC19d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC26d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC27d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on Develop\Test?

gmrust (Game mode): The standard survival game mode; mp100 (Max players): Room for 100; ts4 (Group limit): 4 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167058 (Build): It runs on build 167058; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Develop\Test tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Develop\Test in?

The Rust Vending Machine lists that feature Develop\Test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Develop\Test?

A procedural map, size 3,500 with seed 1337, generated by the game, is what Develop\Test runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Develop\Test?

The name of Develop\Test gives no gather rate. The limit is 4 players per group (quad). You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Develop\Test?

No region is published by Develop\Test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 46.174.49.209:28015.

How stable is Develop\Test, and is it currently online?

Right now Develop\Test is not in stock, last seen 30 hours ago. By its own uptime report, the last restart was about 4 days 5 hours ago. 158 of 168 hours online over the last 7 full days, or 94% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is Develop\Test lag-free?

Server fps over the last 48 hours averaged 60 and never dropped below 59. The entity count reached 66,241: that includes buildings, deployables and everything else. Memory use peaked at 3,963 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Develop\Test run?

The setup: Develop\Test on Linux, Rust network protocol 2634 and build 167058. The protocol has to line up on your side to join, and Steam does the updating.

Population

Where does Develop\Test sit in the rankings?

Over the last seven days Develop\Test ranks #15,983 on player hours, among the top 71% of all ranked servers. It ranks #635 among quad servers.

How many players are on Develop\Test right now?

You will find Develop\Test offline right now; its last sighting was 30 hours ago. Over the last seven days you would have seen 0 players on average.

Wipe info

On what schedule does Develop\Test wipe?

There is no way to predict the next wipe at Develop\Test, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 8 days 5 hours ago.

What happens on Develop\Test on wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 25 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Join the server

What is the way to join Develop\Test?

Open Rust and press F1 for the console, then type client.connect 46.174.49.209:28015. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players Room for 100.
ts4
Group limit 4 is the team ceiling.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167058
Build It runs on build 167058.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.