OldSchool Rust KZ
Offline EU 45.86.81.37:55205 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:32 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on OldSchool Rust KZ?
gmvanilla (Game mode): Vanilla survival mode; mp80 (Max players): The cap is 80; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser lists it under Europe is what OldSchool Rust KZ tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does OldSchool Rust KZ appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature OldSchool Rust KZ are: EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on OldSchool Rust KZ?
OldSchool Rust KZ runs a procedural map of size 3,500 with seed 12345, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on OldSchool Rust KZ?
There is no gather rate in the name OldSchool Rust KZ. 8 players is the default group size, and that is the cap here. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
About the server
What is the location of OldSchool Rust KZ?
The EU tag places OldSchool Rust KZ in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 45.86.81.37:55205.
How reliable is OldSchool Rust KZ, and is it online now?
Right now OldSchool Rust KZ is not in stock, last seen 39 hours ago. By its own uptime report, the last restart was about 38 hours ago. Over 7 full days, the shelves were stocked for 94 of 168 hours (56%). The first sighting of it on Rust Vending Machine was 27 September 2026.
How well does OldSchool Rust KZ perform?
Server fps over the last 48 hours averaged 107 and never dropped below 91. At its peak it held 69,180 entities, counting buildings, deployables and all else in the world. At most it drew 2,356 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is OldSchool Rust KZ running?
The setup: OldSchool Rust KZ on Linux, Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.
Live players
What is OldSchool Rust KZ's rank among Rust servers?
For player hours over the last seven days, OldSchool Rust KZ is #15,807 across all ranked servers, in the top 71%, and #2,495 in Europe.
Is OldSchool Rust KZ busy at the moment?
Current status for OldSchool Rust KZ: offline, last seen 39 hours ago. The seven-day average stands at 0 players, peaking at 1.
Wipe schedule
On what schedule does OldSchool Rust KZ wipe?
The force wipe is the only wipe at OldSchool Rust KZ, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 11 days 10 hours ago it made the world it is using now. Wipes once a month are what its tags show.
What can you expect on OldSchool Rust KZ when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 1 hours after it began, the crowd peaked.
Getting in
What steps do you take to join OldSchool Rust KZ?
Open Rust and press F1 for the console, then type client.connect 45.86.81.37:55205. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://altyngames.kz/.
Server tags
what each one meansPublished as mp80,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp80
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.