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Modded#10,012

No Bullshit Gaming 10x PVE

Online 45.53.157.149:28027 checked 9m ago

10x moddedoxide
players now1of 30 slots
7-day average0peak 1
rank#10,012top 45%
last wipe · restocked8d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on No Bullshit Gaming 10x PVE?

gmrust (Game mode): Rust survival, the standard way; mp30 (Max players): Room for 30; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what No Bullshit Gaming 10x PVE tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find No Bullshit Gaming 10x PVE in?

The Rust Vending Machine lists that feature No Bullshit Gaming 10x PVE are: 10x Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Map and rules

Which map is currently on No Bullshit Gaming 10x PVE?

A procedural map, size 4,250 with seed 345645674, generated by the game, is what No Bullshit Gaming 10x PVE runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does No Bullshit Gaming 10x PVE enforce, and what settings does it run?

Its name shows a 10x gather rate for No Bullshit Gaming 10x PVE. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

Server details

Where can you find No Bullshit Gaming 10x PVE?

You will find no region published for No Bullshit Gaming 10x PVE. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 45.53.157.149:28027.

What is the uptime like on No Bullshit Gaming 10x PVE?

You can grab No Bullshit Gaming 10x PVE: it is online as we speak. By its own uptime report, the last restart was about 1 hours ago. 162 of 168 hours online over the last 7 full days, or 96% uptime. It came to Rust Vending Machine's notice on 20 September 2026.

What is the performance like on No Bullshit Gaming 10x PVE?

Server fps over the last 48 hours averaged 106 and never dropped below 18. The entity count reached 104,756: that includes buildings, deployables and everything else. Memory use peaked at 3,894 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is No Bullshit Gaming 10x PVE running?

The setup: No Bullshit Gaming 10x PVE on Linux, Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is No Bullshit Gaming 10x PVE's rank among Rust servers?

Over the last seven days No Bullshit Gaming 10x PVE ranks #10,012 on player hours, among the top 45% of all ranked servers.

Is No Bullshit Gaming 10x PVE busy at the moment?

You will find 1 players filling 30 slots in No Bullshit Gaming 10x PVE as things stand. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 19:00 UTC, when it averaged 1 players.

Wipe details

When does No Bullshit Gaming 10x PVE wipe?

The wipes of No Bullshit Gaming 10x PVE on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 8 days 20 hours ago it made the world it is using now.

How does No Bullshit Gaming 10x PVE handle wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What steps do you take to join No Bullshit Gaming 10x PVE?

In the Rust console (F1), type client.connect 45.53.157.149:28027. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://www.no.com/ for its website.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp30
Max players Room for 30.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.