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PvE#5,287

Zeds Tribe plays Rust - PvE

Online 45.45.238.55:28080 checked 11m ago

moddedoxidepve
players now1of 50 slots
7-day average0peak 2
rank#5,287top 24%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 14:21 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Zeds Tribe plays Rust - PvE?

The server browser reads these tags that Zeds Tribe plays Rust - PvE publishes: gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Zeds Tribe plays Rust - PvE appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Zeds Tribe plays Rust - PvE: Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on Zeds Tribe plays Rust - PvE?

The map on Zeds Tribe plays Rust - PvE is procedural, size 4,477 with seed 1006, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Zeds Tribe plays Rust - PvE enforce, and what settings does it run?

There is no gather rate in the name Zeds Tribe plays Rust - PvE. Groups can reach 8 players, which is the default. You play pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server info

What is the location of Zeds Tribe plays Rust - PvE?

No region is published by Zeds Tribe plays Rust - PvE. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 45.45.238.55:28080.

How stable is Zeds Tribe plays Rust - PvE, and is it currently online?

You can grab Zeds Tribe plays Rust - PvE: it is online as we speak. By its own uptime report, the last restart was about 12 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is Zeds Tribe plays Rust - PvE lag-free?

The 48-hour average for server fps is 123, and the floor was 44. The entity count reached 110,210: that includes buildings, deployables and everything else. The highest memory reading was 3,251 MB. What players call lag comes from low fps and an entity count on the rise.

What version does Zeds Tribe plays Rust - PvE use?

The setup: Zeds Tribe plays Rust - PvE on Windows, Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is Zeds Tribe plays Rust - PvE's rank among Rust servers?

The last seven days of player hours place Zeds Tribe plays Rust - PvE at #5,287, in the top 24% of all ranked servers.

Is Zeds Tribe plays Rust - PvE busy at the moment?

You will find 1 players filling 50 slots in Zeds Tribe plays Rust - PvE as things stand. It peaked at 2 this week, and the average was 0. The last 48 hours peaked at 00:00 UTC, when it averaged 2 players.

Wipe schedule

On what schedule does Zeds Tribe plays Rust - PvE wipe?

Too few wipes of Zeds Tribe plays Rust - PvE are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 7 days 11 hours ago.

What happens on Zeds Tribe plays Rust - PvE on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe.

How to join

What steps do you take to join Zeds Tribe plays Rust - PvE?

Press F1 in Rust to bring up the console and enter client.connect 45.45.238.55:28080. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.