Project Pulsar
Online NA 45.45.237.89:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence
Coming wipes
- 22d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC3d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC22d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Project Pulsar?
The server browser reads these tags that Project Pulsar publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it sits under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Project Pulsar appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Project Pulsar: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules & map
What map is in play on Project Pulsar?
A procedural map, size 4,000 with seed 1, generated by the game, is what Project Pulsar runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on Project Pulsar?
The name of Project Pulsar gives no gather rate. Groups can reach 8 players, which is the default. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
Server info
What is the location of Project Pulsar?
The NA tag places Project Pulsar in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 45.45.237.89:28015.
How reliable is Project Pulsar, and is it online now?
Open for trade right now: Project Pulsar is online. Its uptime figure puts the last restart at roughly 3 days 7 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is Project Pulsar lag-free?
Server fps over the last 48 hours averaged 83 and never dropped below 62. At its peak it held 94,185 entities, counting buildings, deployables and all else in the world. At most it drew 3,713 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is Project Pulsar running?
On Linux, Project Pulsar is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does Project Pulsar compare to other Rust servers in the rankings?
For player hours over the last seven days, Project Pulsar is #15,961 across all ranked servers, in the top 71%, and #1,545 in North America.
How many players are on Project Pulsar right now?
Right now 40 slots in Project Pulsar hold 0 players. The past week gives an average of 0 players.
Wipe details
On what schedule does Project Pulsar wipe?
The force wipe is the only wipe at Project Pulsar, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago it made the world it is using now. Wipes once a month are what its tags show.
What happens on Project Pulsar on wipe day?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.
Getting in
What steps do you take to join Project Pulsar?
Press F1 in Rust to bring up the console and enter client.connect 45.45.237.89:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.