Skip to the shelves
Rust Vending Machine 35,518playing
PvE#15,961

Project Pulsar

Online NA 45.45.237.89:28015 checked 11m ago

monthly wipes moddedcarbonpve
players now0of 40 slots
7-day average0peak –
rank#15,961top 71% · #1545 in NA
last wipe · restocked3d agomonthly schedule
next wipe · restock22d 14hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence

18.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 14hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC3d ago 0 – running 0
Tue 22 Sep, 00:45 UTC22d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Project Pulsar?

The server browser reads these tags that Project Pulsar publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it sits under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Project Pulsar appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Project Pulsar: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Rules & map

What map is in play on Project Pulsar?

A procedural map, size 4,000 with seed 1, generated by the game, is what Project Pulsar runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on Project Pulsar?

The name of Project Pulsar gives no gather rate. Groups can reach 8 players, which is the default. This server runs pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What is the location of Project Pulsar?

The NA tag places Project Pulsar in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 45.45.237.89:28015.

How reliable is Project Pulsar, and is it online now?

Open for trade right now: Project Pulsar is online. Its uptime figure puts the last restart at roughly 3 days 7 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is Project Pulsar lag-free?

Server fps over the last 48 hours averaged 83 and never dropped below 62. At its peak it held 94,185 entities, counting buildings, deployables and all else in the world. At most it drew 3,713 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Project Pulsar running?

On Linux, Project Pulsar is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does Project Pulsar compare to other Rust servers in the rankings?

For player hours over the last seven days, Project Pulsar is #15,961 across all ranked servers, in the top 71%, and #1,545 in North America.

How many players are on Project Pulsar right now?

Right now 40 slots in Project Pulsar hold 0 players. The past week gives an average of 0 players.

Wipe details

On what schedule does Project Pulsar wipe?

The force wipe is the only wipe at Project Pulsar, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago it made the world it is using now. Wipes once a month are what its tags show.

What happens on Project Pulsar on wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours in.

Getting in

What steps do you take to join Project Pulsar?

Press F1 in Rust to bring up the console and enter client.connect 45.45.237.89:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players Room for 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.