Wicked Dev
Online 45.43.163.69:28021 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:13 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 18:37 UTC2d ago | – | – | – | 1 |
| Fri 9 Oct, 15:15 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 14:35 UTC4d ago | – | – | – | 0 |
| Wed 7 Oct, 23:25 UTC5d ago | – | – | – | 0 |
| Mon 5 Oct, 14:59 UTC8d ago | – | – | – | 1 |
| Sun 4 Oct, 23:22 UTC8d ago | – | – | – | 1 |
| Sun 4 Oct, 22:03 UTC8d ago | – | – | – | 0 |
| Sun 4 Oct, 12:27 UTC9d ago | – | – | – | 1 |
| Sat 3 Oct, 16:08 UTC10d ago | – | – | – | 1 |
| Sat 3 Oct, 14:15 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 13:01 UTC10d ago | – | – | – | 2 |
| Fri 2 Oct, 16:18 UTC11d ago | – | – | – | 0 |
| Fri 2 Oct, 00:54 UTC11d ago | – | – | – | 2 |
| Thu 1 Oct, 20:22 UTC FW12d ago | – | – | – | 0 |
| Wed 30 Sep, 21:43 UTC12d ago | – | – | – | 0 |
| Mon 28 Sep, 21:53 UTC14d ago | – | – | – | 0 |
| Mon 28 Sep, 20:31 UTC15d ago | – | – | – | 1 |
| Sat 26 Sep, 13:40 UTC17d ago | – | – | – | 2 |
| Sat 26 Sep, 13:22 UTC17d ago | 84 | – | 2.3 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on Wicked Dev?
gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 player slots; ts32 (Group limit): 32 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): It runs on build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Wicked Dev tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Wicked Dev appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Wicked Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is in play on Wicked Dev?
A procedural map, size 5,000 with seed 1337, generated by the game, is what Wicked Dev runs. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
What rules does Wicked Dev enforce, and what settings does it run?
There is no gather rate in the name Wicked Dev. The group size is capped at 32 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
Server details
What location is Wicked Dev in?
No region is published by Wicked Dev. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 45.43.163.69:28021.
How reliable is Wicked Dev, and is it online now?
You can grab Wicked Dev: it is online as we speak. Its uptime figure puts the last restart at roughly 43 hours ago. 160 of 168 hours online over the last 7 full days, or 95% uptime. The first sighting of it on Rust Vending Machine was 20 September 2026.
Is Wicked Dev lag-free?
Over the last 48 hours the average server fps was 247, with a low of 126. The entity count reached 83,693: that includes buildings, deployables and everything else. The highest memory reading was 4,096 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does Wicked Dev run?
On Linux, Wicked Dev is running Rust network protocol 2634 and build 167398. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does Wicked Dev sit in the rankings?
The last seven days of player hours place Wicked Dev at #6,289, in the top 28% of all ranked servers.
How many players are on Wicked Dev right now?
You will find 1 players filling 500 slots in Wicked Dev as things stand. The seven-day average stands at 0 players, peaking at 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
Wipe info
When does Wicked Dev wipe?
No wipe schedule is kept for Wicked Dev: it starts a new world every few hours, and those resets are not counted as wipes.
Join the server
What steps do you take to join Wicked Dev?
Open Rust and press F1 for the console, then type client.connect 45.43.163.69:28021. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://wickedrust.net/.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts32,^o^z
Game
gmrust
mp500
ts32
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
