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Community#14,593

BoxBoxRust - Devblog 248

Online 45.137.202.101:28015 checked 12m ago

players now0of 250 slots
7-day average0peak 1
rank#14,593top 66%
last wipe · restocked37d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 335 on average
A270/ 200 players
Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 324 on average
A3429/ 475 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 317 on average
B183/ 200 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 296 on average
B216/ 250 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on BoxBoxRust - Devblog 248?

gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): The cap is 250; v2301 (Protocol): To join, your game version must line up with protocol 2301; ptrak (Networking): The game's usual network layer, RakNet, is used; oxide (Oxide): The plugin framework here is Oxide (uMod); ki (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; ki1 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; fl0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; ki0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; hae502e1 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; modd (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin is what BoxBoxRust - Devblog 248 tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find BoxBoxRust - Devblog 248 in?

These Rust Vending Machine lists include BoxBoxRust - Devblog 248: Community Rust servers in stock. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Rules & map

Which map is currently on BoxBoxRust - Devblog 248?

The map on BoxBoxRust - Devblog 248 is procedural, size 4,000 with seed 281778, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on BoxBoxRust - Devblog 248?

The name of BoxBoxRust - Devblog 248 gives no gather rate. No group limit is published. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of BoxBoxRust - Devblog 248?

No region is published by BoxBoxRust - Devblog 248. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 45.137.202.101:28015.

What is the uptime like on BoxBoxRust - Devblog 248?

You can grab BoxBoxRust - Devblog 248: it is online as we speak. By its own uptime report, the last restart was about 8 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 15 September 2026.

Is BoxBoxRust - Devblog 248 lag-free?

The 48-hour average for server fps is 117, and the floor was 46. At its peak it held 77,973 entities, counting buildings, deployables and all else in the world. Memory use peaked at 2,163 MB. What players call lag comes from low fps and an entity count on the rise.

What version does BoxBoxRust - Devblog 248 use?

The setup: BoxBoxRust - Devblog 248 on Windows, Rust network protocol 2301. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is BoxBoxRust - Devblog 248's rank among Rust servers?

The last seven days of player hours place BoxBoxRust - Devblog 248 at #14,593, in the top 66% of all ranked servers.

What is the current player count on BoxBoxRust - Devblog 248?

You will find 0 players filling 250 slots in BoxBoxRust - Devblog 248 as things stand. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.

Wipe details

How often does BoxBoxRust - Devblog 248 wipe?

Too few wipes of BoxBoxRust - Devblog 248 are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 37 days 22 hours ago it made the world it is using now.

How to join

What steps do you take to join BoxBoxRust - Devblog 248?

Open Rust and press F1 for the console, then type client.connect 45.137.202.101:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players The cap is 250.
v2301
Protocol To join, your game version must line up with protocol 2301.
ptrak
Networking The game's usual network layer, RakNet, is used.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).

Other

ki
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
ki1
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
fl0
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
ki0
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
hae502e1
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
stok
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
modd
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.