Cross-Eyed Coded X20
Offline 38.31.74.223:28015 checked 44m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, and #514 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 21 October, 00:07 UTC, in 6d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 15hWed 21 Oct, 00:07 UTC
- 13d 15hWed 28 Oct, 00:07 UTC
- 20d 15hWed 4 Nov, 00:07 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 27d 15hWed 11 Nov, 00:07 UTC
- 34d 15hWed 18 Nov, 00:07 UTC
- 41d 15hWed 25 Nov, 00:07 UTC
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:07 UTC8h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on Cross-Eyed Coded X20?
Here are the tags Cross-Eyed Coded X20 lists, which the game's browser uses: gmsoftcore (Game mode): A softer ruleset: softcore; mp100 (Max players): Room for 100; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe each week; ^s (Softcore): Softcore: die and you keep some of your inventory; ^p (PvE): PvP is off; the world does the killing; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Cross-Eyed Coded X20 in?
The Rust Vending Machine lists that feature Cross-Eyed Coded X20 are: Rust servers with rates above 10x, Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
Settings and rules
What map is in play on Cross-Eyed Coded X20?
The map on Cross-Eyed Coded X20 is procedural, size 3,500 with seed 3486489, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on Cross-Eyed Coded X20?
Cross-Eyed Coded X20 is named for its 20x gather rate. You can have 4 players at most in a quad group. This server runs softcore, Facepunch's softer mode: part of your loot stays with you. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server details
What is the location of Cross-Eyed Coded X20?
No region is published by Cross-Eyed Coded X20. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 38.31.74.223:28015.
How reliable is Cross-Eyed Coded X20, and is it online now?
No stock on Cross-Eyed Coded X20 at the moment, last seen 44 minutes ago. By its own uptime report, the last restart was about 12 minutes ago. The first sighting of it on Rust Vending Machine was 13 October 2026.
What is the performance like on Cross-Eyed Coded X20?
Server fps over the last 48 hours averaged 154 and never dropped below 126. At its peak it held 65,524 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,862 MB. What players call lag comes from low fps and an entity count on the rise.
What version does Cross-Eyed Coded X20 use?
On Windows, Cross-Eyed Coded X20 is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does Cross-Eyed Coded X20 compare to other Rust servers in the rankings?
Over the last seven days Cross-Eyed Coded X20 ranks #10,048 on player hours, among the top 45% of all ranked servers. Ranked against other quad servers, it comes in at #514.
Is Cross-Eyed Coded X20 busy at the moment?
You will find Cross-Eyed Coded X20 offline right now; its last sighting was 44 minutes ago. It peaked at 1 this week, and the average was 1. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
Wipe details
How often does Cross-Eyed Coded X20 wipe?
The prediction follows its tag, since too few of Cross-Eyed Coded X20's wipes are on record to confirm the schedule. Wednesday 21 October at 00:07 UTC is when its next wipe falls due. It has been running its current world since 8 hours ago. Its tags carry a weekly wipe schedule.
How to join
What steps do you take to join Cross-Eyed Coded X20?
Press F1 in Rust to bring up the console and enter client.connect 38.31.74.223:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^s,^p,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^s
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
