EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The server browser reads these tags that EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes: gmrust (Game mode): Rust survival, the standard way; mp16 (Max players): Room for 16; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs163207 (Build): It runs on build 163207; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun in?
These Rust Vending Machine lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers in stock, Rust aim training servers and Community Rust servers in stock. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is currently on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs a procedural map of size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
There is no gather rate in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. In the server browser it is listed under Community, being a community server. VAC is off.
About the server
Where can you find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No region tag comes from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name suggests Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 37.60.224.119:30415.
What is the uptime like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You can grab EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: it is online as we speak. Its uptime figure puts the last restart at roughly 10 days ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun lag-free?
The 48-hour average for server fps is 10, and the floor was 9. Up to 2,795 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 819 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
The setup: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on Linux, Rust network protocol 2633 and build 163207. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?
The last seven days of player hours place EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #3,853, in the top 17% of all ranked servers.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun busy at the moment?
You will find 0 players filling 16 slots in EU | Deadzone Aimtrain | Facechecks/1v1/Speargun as things stand. The seven-day average stands at 1 players, peaking at 1. The last 48 hours peaked at 20:00 UTC, when it averaged 1 players.
Wipe details
On what schedule does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The wipes of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 39 days 1 hours ago.
Getting in
What is the way to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Open Rust and press F1 for the console, then type client.connect 37.60.224.119:30415. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.